From cff9ddfcd8ee821de85a84c18727f36c08946c80 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 10 May 2025 23:57:39 +0100 Subject: Set terrain height and surface when adding link --- game/network/network.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'game/network/network.h') diff --git a/game/network/network.h b/game/network/network.h index 114f42b..0c499c6 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -61,7 +61,7 @@ public: [[nodiscard]] virtual float findNodeDirection(Node::AnyCPtr) const = 0; [[nodiscard]] Link::Collection create(const CreationDefinition &); - virtual void add(const GeoData *, const Link::Ptr &) = 0; + virtual void add(GeoData *, const Link::Ptr &) = 0; [[nodiscard]] virtual const Surface * getBaseSurface() const = 0; [[nodiscard]] virtual RelativeDistance getBaseWidth() const = 0; @@ -131,7 +131,7 @@ public: using Network::create; [[nodiscard]] Link::Ptr create(const GenStraightDef &) override; [[nodiscard]] Link::Ptr create(const GenCurveDef &) override; - void add(const GeoData *, const Link::Ptr &) override; + void add(GeoData *, const Link::Ptr &) override; protected: Link::CCollection addCurve(const GeoData *, const GenCurveDef &); -- cgit v1.2.3