From 49ff05eda05f4f06eda3b6a2a6b116005db42e57 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 13 Mar 2021 20:42:40 +0000 Subject: Route Walker returns Link::Nexts, not vector links This makes more sense when you realise that the existing navigation workings work on exactly the same type! --- game/network/network.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'game/network/network.h') diff --git a/game/network/network.h b/game/network/network.h index f84c90c..31fc744 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -10,7 +10,6 @@ #include #include #include -#include class Texture; class Shader; @@ -23,8 +22,8 @@ public: [[nodiscard]] NodePtr nodeAt(glm::vec3); [[nodiscard]] std::pair newNodeAt(glm::vec3); - [[nodiscard]] std::vector routeFromTo(const Link::End &, glm::vec3) const; - [[nodiscard]] std::vector routeFromTo(const Link::End &, const NodePtr &) const; + [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const; + [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const; protected: static void joinLinks(const LinkPtr & l, const LinkPtr & ol); -- cgit v1.2.3