From d7587defa3cedd6e7ea6d0623aa8cd0f6b27819c Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 2 Oct 2022 18:16:27 +0100 Subject: Add support for searching a network for a ray intersection --- game/network/network.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'game/network/network.cpp') diff --git a/game/network/network.cpp b/game/network/network.cpp index f59fe1e..775d420 100644 --- a/game/network/network.cpp +++ b/game/network/network.cpp @@ -5,7 +5,9 @@ #include #include #include +#include #include +#include #include #include @@ -33,6 +35,21 @@ Network::findNodeAt(glm::vec3 pos) const return {}; } +Network::IntersectRayResult +Network::intersectRay(const Ray & ray) const +{ + // Click within 2m of a node + if (const auto node = std::find_if(nodes.begin(), nodes.end(), + [&ray](const NodePtr & node) { + glm::vec3 ipos, inorm; + return glm::intersectRaySphere(ray.start, ray.direction, node->pos, 2.F, ipos, inorm); + }); + node != nodes.end()) { + return *node; + } + return intersectRayLinks(ray); +} + void Network::joinLinks(const LinkPtr & l, const LinkPtr & ol) { -- cgit v1.2.3