From 90b3b10170d7a7f278338b74d84ae6efceaacf77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 10 Apr 2024 08:49:35 +0100 Subject: Introduce a basic terrain surface type asset --- game/geoData.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'game/geoData.h') diff --git a/game/geoData.h b/game/geoData.h index e3e9bcb..7a2344d 100644 --- a/game/geoData.h +++ b/game/geoData.h @@ -3,6 +3,7 @@ #include "collections.h" // IWYU pragma: keep IterableCollection #include "config/types.h" #include "ray.h" +#include "surface.h" #include #include #include @@ -22,7 +23,7 @@ class GeoData : public OpenMesh::TriMesh_ArrayKernelT { private: GeoData(); - OpenMesh::FPropHandleT surface; + OpenMesh::FPropHandleT surface; public: static GeoData loadFromAsciiGrid(const std::filesystem::path &); -- cgit v1.2.3