From 3770b101cfc5ad37a069850b422f0098ade7fc08 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 22 Feb 2024 01:16:29 +0000 Subject: First cut of terrain deformation This "works" for some definition of works... But it's flawed in many ways, not least the following: * It's glitchy for no obvious reason * It's unreliable; fails if you tweak the parameters * The sides of the modified area are triangulated in the dumbest possible fashion, which results in ill-formed polygons * Probably other things, but... It works, remember... --- game/geoData.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'game/geoData.h') diff --git a/game/geoData.h b/game/geoData.h index 6c6ae26..4d8e11c 100644 --- a/game/geoData.h +++ b/game/geoData.h @@ -89,6 +89,8 @@ public: [[nodiscard]] HalfedgeHandle findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const; + void setHeights(const std::span triangleStrip); + [[nodiscard]] auto getExtents() const { -- cgit v1.2.3