From 3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 14 Mar 2023 19:16:57 +0000 Subject: Support creating a super texture from fragments Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey --- assetFactory/modelFactoryMesh.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'assetFactory/modelFactoryMesh.h') diff --git a/assetFactory/modelFactoryMesh.h b/assetFactory/modelFactoryMesh.h index 149ff1a..493ce1b 100644 --- a/assetFactory/modelFactoryMesh.h +++ b/assetFactory/modelFactoryMesh.h @@ -4,6 +4,7 @@ #include #include #include +#include #include #include @@ -34,10 +35,11 @@ namespace OpenMesh { struct ModelFactoryTraits : public OpenMesh::DefaultTraits { FaceAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status | OpenMesh::Attributes::Color); EdgeAttributes(OpenMesh::Attributes::Status); - VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status); + VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status | OpenMesh::Attributes::TexCoord2D); using Point = glm::vec3; using Normal = glm::vec3; using Color = glm::vec4; + using TexCoord2D = glm::vec2; }; struct ModelFactoryMesh : public OpenMesh::PolyMesh_ArrayKernelT { -- cgit v1.2.3