From 8dc04dedbba31030b83b1a23c48c6bea02eea100 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 27 Jan 2024 22:33:20 +0000 Subject: 3D relative scaling in asset factory Reduces excess vertices in cylinders --- assetFactory/factoryMesh.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'assetFactory/factoryMesh.cpp') diff --git a/assetFactory/factoryMesh.cpp b/assetFactory/factoryMesh.cpp index 3caf5e8..bf4706e 100644 --- a/assetFactory/factoryMesh.cpp +++ b/assetFactory/factoryMesh.cpp @@ -1,5 +1,4 @@ #include "factoryMesh.h" -#include "collections.h" #include "gfx/models/vertex.h" #include "modelFactoryMesh.h" @@ -11,7 +10,7 @@ FactoryMesh::createMesh() const for (const auto & use : uses) { ModelFactoryMesh mesh; - use->createMesh(mesh, 1); + use->createMesh(mesh, Scale3D {1}); if (!mesh.normalsProvidedProperty) { mesh.update_face_normals(); -- cgit v1.2.3