From df2a078c51cee464905c6fb1d1c7c4aa7873f6a1 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 22 Feb 2023 23:40:46 +0000 Subject: Implement loading asset, mesh and face definitions --- assetFactory/assetFactory.cpp | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'assetFactory/assetFactory.cpp') diff --git a/assetFactory/assetFactory.cpp b/assetFactory/assetFactory.cpp index 470eacf..564ea28 100644 --- a/assetFactory/assetFactory.cpp +++ b/assetFactory/assetFactory.cpp @@ -27,5 +27,14 @@ bool AssetFactory::persist(Persistence::PersistenceStore & store) { using MapObjects = Persistence::MapByMember>; - return STORE_TYPE && STORE_NAME_HELPER("object", shapes, MapObjects); + using MapAssets = Persistence::MapByMember; + return STORE_TYPE && STORE_NAME_HELPER("object", shapes, MapObjects) + && STORE_NAME_HELPER("asset", assets, MapAssets); +} + +bool +Asset::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_MEMBER(id) && STORE_MEMBER(name) + && STORE_NAME_HELPER("mesh", meshes, Persistence::Appender); } -- cgit v1.2.3