| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
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| * | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
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| * | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
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| * | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
| | | | | | This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs | ||
| * | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
| | | | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey | ||
| * | Support loading references to texture fragments | Dan Goodliffe | 2023-03-12 |
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| * | Split Asset into its own file | Dan Goodliffe | 2023-03-03 |
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| * | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
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| * | Remove to specify if the Selection pointer type is shared or not | Dan Goodliffe | 2023-02-28 |
| | | | | | Inferred based on whether the pointer is copyable or not. | ||
| * | Load the X11 RGB colour definitions into a map | Dan Goodliffe | 2023-02-27 |
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| * | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
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| * | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |
