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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
commitb9771cbeb80e5b540587a01be145154612bbc83d (patch)
tree6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /gfx/gl/sceneProvider.h
parentSplit core view definition out of Camera into Frustum (diff)
parentSplit Terrain::generateMeshes into smaller functions (diff)
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Merge branch 'culling'
Diffstat (limited to 'gfx/gl/sceneProvider.h')
-rw-r--r--gfx/gl/sceneProvider.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/gfx/gl/sceneProvider.h b/gfx/gl/sceneProvider.h
index f5e8e99..f6b7009 100644
--- a/gfx/gl/sceneProvider.h
+++ b/gfx/gl/sceneProvider.h
@@ -5,6 +5,7 @@
class SceneRenderer;
class ShadowMapper;
class SceneShader;
+class Frustum;
class SceneProvider {
public:
@@ -12,8 +13,8 @@ public:
virtual ~SceneProvider() = default;
DEFAULT_MOVE_COPY(SceneProvider);
- virtual void content(const SceneShader &) const = 0;
+ virtual void content(const SceneShader &, const Frustum &) const = 0;
virtual void environment(const SceneShader &, const SceneRenderer &) const;
virtual void lights(const SceneShader &) const = 0;
- virtual void shadows(const ShadowMapper &) const;
+ virtual void shadows(const ShadowMapper &, const Frustum &) const;
};