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// **********************************************************************
//
// Copyright (c) 2002
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Application.h>
#include <IcePatch/NodeLocator.h>
#include <IcePatch/Util.h>
using namespace std;
using namespace Ice;
using namespace IcePatch;
namespace IcePatch
{
class Server : public Application
{
public:
void usage();
virtual int run(int, char*[]);
};
};
void
IcePatch::Server::usage()
{
cerr << "Usage: " << appName() << " [options]\n";
cerr <<
"Options:\n"
"-h, --help Show this message.\n"
"-v, --version Display the Ice version.\n"
;
}
int
IcePatch::Server::run(int argc, char* argv[])
{
try
{
for (int i = 1; i < argc; ++i)
{
if (strcmp(argv[i], "-h") == 0 || strcmp(argv[i], "--help") == 0)
{
usage();
return EXIT_SUCCESS;
}
else if (strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "--version") == 0)
{
cout << ICE_STRING_VERSION << endl;
return EXIT_SUCCESS;
}
else
{
cerr << appName() << ": unknown option `" << argv[i] << "'" << endl;
usage();
return EXIT_FAILURE;
}
}
PropertiesPtr properties = communicator()->getProperties();
//
// Get the IcePatch endpoints.
//
const char* endpointsProperty = "IcePatch.Endpoints";
string endpoints = properties->getProperty(endpointsProperty);
if (endpoints.empty())
{
cerr << appName() << ": property `" << endpointsProperty << "' is not set" << endl;
return EXIT_FAILURE;
}
//
// Get the working directory and change to this directory.
//
const char* directoryProperty = "IcePatch.Directory";
string directory = properties->getProperty(directoryProperty);
if (!directory.empty())
{
changeDirectory(directory);
}
//
// Create MD5 and BZ2 files.
//
createMD5Recursive(".");
createBZ2Recursive(".");
//
// Create and initialize the object adapter and the node locator.
//
ObjectAdapterPtr adapter = communicator()->createObjectAdapterFromProperty("IcePatch", endpointsProperty);
ServantLocatorPtr nodeLocator = new NodeLocator(adapter);
adapter->addServantLocator(nodeLocator, "IcePatch");
adapter->activate();
//
// We're done, let's wait for shutdown.
//
communicator()->waitForShutdown();
}
catch (const NodeAccessException& ex)
{
cerr << appName() << ": " << ex << ":\n" << ex.reason << endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
int
main(int argc, char* argv[])
{
addArgumentPrefix("IcePatch");
Server app;
return app.main(argc, argv);
}
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