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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_PACK_SERVER_MANAGER_ICE
#define ICE_PACK_SERVER_MANAGER_ICE
#include <IcePack/Admin.ice>
#include <IcePack/AdapterManager.ice>
module IcePack
{
class Server
{
/**
*
* Server description.
*
* @return The server description.
*
**/
ServerDescription getServerDescription();
/**
*
* Start the server.
*
* @return True if the server was successfully started, false
* otherwise.
*
**/
bool start();
/**
*
* This method is called by the activator when it detects that the
* server has terminated.
*
**/
void terminationCallback();
/**
*
* Return the server state.
*
**/
ServerState getState();
/**
*
* The description of this server.
*
*/
ServerDescription _description;
/**
*
* The server state.
*
*/
ServerState _state;
/**
*
* The adapter proxies.
*
**/
Adapters _adapters;
};
class ServerManager
{
/**
*
* Create a server.
*
**/
Server* create(ServerDescription description)
throws ServerExistsException, AdapterExistsException;
/**
*
* Find an adapter and return its proxy.
*
* @param name Name of the adapter.
*
* @return Server proxy.
*
**/
Server* findByName(string name);
/**
*
* Remove a server.
*
**/
void remove(string name)
throws ServerNotExistException, ServerNotInactiveException;
/**
*
* Get all server names.
*
**/
ServerNames getAll();
};
};
#endif
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