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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_PACK_ADMIN_I_H
#define ICE_PACK_ADMIN_I_H
#include <IcePack/Admin.h>
#include <IcePack/ServerManagerF.h>
#include <IcePack/AdapterManagerF.h>
namespace IcePack
{
class AdminI : public Admin, public IceUtil::Mutex
{
public:
AdminI(const Ice::CommunicatorPtr&, const ServerManagerPrx&, const AdapterManagerPrx&);
virtual void addServer(const ServerDescription&, const Ice::Current&);
virtual ServerDescription getServerDescription(const ::std::string&, const Ice::Current&);
virtual ServerState getServerState(const ::std::string&, const Ice::Current&);
virtual bool startServer(const ::std::string&, const Ice::Current&);
virtual void removeServer(const ::std::string&, const Ice::Current&);
virtual ServerNames getAllServerNames(const Ice::Current&);
virtual void addAdapterWithEndpoints(const ::std::string&, const ::std::string&, const ::Ice::Current&);
virtual void removeAdapter(const ::std::string&, const ::Ice::Current&);
virtual ::std::string getAdapterEndpoints(const ::std::string&, const ::Ice::Current&);
virtual AdapterNames getAllAdapterNames(const ::Ice::Current&);
virtual void shutdown(const Ice::Current&);
private:
Ice::CommunicatorPtr _communicator;
ServerManagerPrx _serverManager;
AdapterManagerPrx _adapterManager;
};
}
#endif
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