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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_PACK_ACTIVATOR_H
#define ICE_PACK_ACTIVATOR_H
#include <IceUtil/Thread.h>
#include <IcePack/Activator.h>
#include <IcePack/ServerManagerF.h>
namespace IcePack
{
class ActivatorI : public Activator, public IceUtil::Thread, public IceUtil::Mutex
{
public:
ActivatorI(const Ice::CommunicatorPtr&, const std::vector<std::string>&);
virtual ~ActivatorI();
virtual void run();
void destroy();
virtual bool activate(const ::IcePack::ServerPrx&, const ::Ice::Current&);
private:
void terminationListener();
void clearInterrupt();
void setInterrupt();
struct Process
{
pid_t pid;
int fd;
ServerPrx server;
};
Ice::CommunicatorPtr _communicator;
std::vector<Process> _processes;
bool _destroy;
int _fdIntrRead;
int _fdIntrWrite;
std::vector<std::string> _defaultArgs;
};
typedef IceUtil::Handle<ActivatorI> ActivatorIPtr;
}
#endif
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