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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/SUdpClient.h>
#include <Ice/CryptKey.h>
#include <Ice/MessageAuthenticator.h>
using Ice::Long;
using IceSecurity::SecureUdp::CryptKeyPtr;
using IceSecurity::SecureUdp::MessageAuthenticatorPtr;
void ::IceInternal::incRef(::IceSecurity::SecureUdp::SUdpClient* p) { p->__incRef(); }
void ::IceInternal::decRef(::IceSecurity::SecureUdp::SUdpClient* p) { p->__decRef(); }
IceSecurity::SecureUdp::SUdpClient::SUdpClient(Long clientID,
const ClientChannelPtr& clientChannel,
const MessageAuthenticatorPtr& messageAuthenticator) :
_clientID(clientID),
_clientChannel(clientChannel),
_messageAuthenticator(messageAuthenticator)
{
}
IceSecurity::SecureUdp::SUdpClient::~SUdpClient()
{
}
void
IceSecurity::SecureUdp::SUdpClient::serverHello(const CryptKeyPtr& key)
{
_clientChannel->serverHello(_clientID, key->toByteSeq());
}
void
IceSecurity::SecureUdp::SUdpClient::serverKeyChange(const CryptKeyPtr& key)
{
_clientChannel->serverKeyChange(key->toByteSeq());
}
void
IceSecurity::SecureUdp::SUdpClient::serverGoodbye()
{
_clientChannel->serverGoodbye();
}
Long
IceSecurity::SecureUdp::SUdpClient::getClientID() const
{
return _clientID;
}
const CryptKeyPtr&
IceSecurity::SecureUdp::SUdpClient::getCryptKey() const
{
return _cryptKey;
}
const CryptKeyPtr&
IceSecurity::SecureUdp::SUdpClient::getCryptKey(Long msgID) const
{
// TODO: Must be able to return a CryptKey based on a msgID
return _cryptKey;
}
const MessageAuthenticatorPtr&
IceSecurity::SecureUdp::SUdpClient::getMessageAuthenticator() const
{
return _messageAuthenticator;
}
void
IceSecurity::SecureUdp::SUdpClient::setNewCryptKey(Long msgID, const CryptKeyPtr& cryptKey)
{
_cryptKey = cryptKey;
}
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