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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Object.h>
#include <Ice/Incoming.h>
using namespace std;
using namespace Ice;
using namespace IceInternal;
void IceInternal::incRef(Object* p) { p->__incRef(); }
void IceInternal::decRef(Object* p) { p->__decRef(); }
Ice::LocationForward::LocationForward(const LocationForward& p) :
_prx(p._prx)
{
}
Ice::LocationForward::LocationForward(const ObjectPrx& p) :
_prx(p)
{
}
Ice::Object::Object()
{
}
Ice::Object::~Object()
{
}
bool
Ice::Object::_isA(const string& s)
{
return s == "::Ice::Object";
}
bool
Ice::Object::_hasFacet(const string& s)
{
return false; // TODO
}
void
Ice::Object::_ping()
{
// Nothing to do.
}
DispatchStatus
Ice::Object::____isA(Incoming& __in)
{
BasicStream* __is = __in.is();
BasicStream* __os = __in.os();
string s;
__is->read(s);
bool __ret = _isA(s);
__os->write(__ret);
return DispatchOK;
}
DispatchStatus
Ice::Object::____hasFacet(Incoming& __in)
{
BasicStream* __is = __in.is();
BasicStream* __os = __in.os();
string s;
__is->read(s);
bool __ret = _hasFacet(s);
__os->write(__ret);
return DispatchOK;
}
DispatchStatus
Ice::Object::____ping(Incoming&)
{
_ping();
return DispatchOK;
}
const char* Ice::Object::__all[] =
{
"_hasFacet"
"_isA"
"_ping"
};
DispatchStatus
Ice::Object::__dispatch(Incoming& in, const string& s)
{
const char** b = __all;
const char** e = __all + sizeof(__all) / sizeof(const char*);
pair<const char**, const char**> r = equal_range(b, e, s);
if (r.first == r.second)
{
return DispatchOperationNotExist;
}
switch (r.first - __all)
{
case 0:
{
return ____hasFacet(in);
}
case 1:
{
return ____isA(in);
}
case 2:
{
return ____ping(in);
}
}
assert(false);
return DispatchOperationNotExist;
}
bool
Ice::Object::__isMutating(const std::string& s)
{
//
// None of the Ice::Object operations accessible via __dispatch()
// is mutating.
//
return false;
}
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