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// **********************************************************************
//
// Copyright (c) 2002
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_NETWORK_H
#define ICE_NETWORK_H
#include <Ice/Config.h>
#ifdef WIN32
# include <winsock.h>
#else
# include <unistd.h>
# include <fcntl.h>
# include <sys/socket.h>
# include <sys/select.h>
# include <netinet/in.h>
# include <netinet/tcp.h>
# include <arpa/inet.h>
# include <netdb.h>
#endif
#ifdef WIN32
typedef int socklen_t;
#endif
#ifndef SOCKET_ERROR
# define SOCKET_ERROR -1
#endif
#ifndef INVALID_SOCKET
# define INVALID_SOCKET -1
#endif
#ifndef SHUT_RD
# define SHUT_RD 0
#endif
#ifndef SHUT_WR
# define SHUT_WR 1
#endif
#ifndef SHUT_RDWR
# define SHUT_RDWR 2
#endif
#ifndef NETDB_INTERNAL
# define NETDB_INTERNAL -1
#endif
#ifndef NETDB_SUCCESS
# define NETDB_SUCCESS 0
#endif
namespace IceInternal
{
bool interrupted();
bool acceptInterrupted();
bool noBuffers();
bool wouldBlock();
bool connectFailed();
bool connectInProgress();
bool connectionLost();
bool notConnected();
int createSocket(bool);
void closeSocket(int);
void setBlock(int, bool);
void setTcpNoDelay(int);
void setKeepAlive(int);
void setSendBufferSize(int, int);
void doBind(int, struct sockaddr_in&);
void doListen(int, int);
void doConnect(int, struct sockaddr_in&, int);
int doAccept(int, int);
void getAddress(const char*, int, struct sockaddr_in&);
void getLocalAddress(int, struct sockaddr_in&);
std::string getLocalHost(bool);
void createPipe(int fds[2]);
std::string errorToString(int);
std::string errorToStringDNS(int);
std::string lastErrorToString();
std::string lastErrorToStringDNS();
std::string fdToString(int);
std::string addrToString(const struct sockaddr_in&);
}
#endif
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