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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_OBJECT_ICE
#define ICE_OBJECT_ICE
module Ice
{
/**
*
* The base Ice Object. All Ice object derive from this class, however it cannot be
* instantiated (pure virtual). This Slice definition is for use, primarily, by other
* language bindings that need to wrap the C++ implementation. Renamed _guard_Object since
* Object is a keyword.
*
**/
local interface _guard_Object
{
/**
*
* Is this class of type className? Returns true if it is,
* this includes if it is a base class of classname.
*
* @param className The scoped name of the class we want to compare against.
*
**/
bool _isA(string className);
/**
*
* Just a simple call to see if this object is still alive.
*
**/
void _ping();
};
};
#endif
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