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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_PROXY_H
#define ICE_PROXY_H
#include <Ice/ProxyF.h>
#include <Ice/ProxyFactoryF.h>
#include <Ice/EmitterF.h>
#include <Ice/ReferenceF.h>
#include <Ice/Shared.h>
namespace IceInternal
{
class Stream;
ICE_API void write(Stream*, const ::Ice::ObjectPrx&);
ICE_API void read(Stream*, ::Ice::ObjectPrx&);
}
namespace Ice
{
class ICE_API ObjectPrxE
{
public:
ObjectPrxE() { }
ObjectPrxE(const ObjectPrxE&);
explicit ObjectPrxE(const ObjectPrx&);
operator ObjectPrx() const;
::IceProxy::Ice::Object* operator->() const;
operator bool() const;
protected:
ObjectPrx _prx;
};
};
namespace IceProxy { namespace Ice
{
class ICE_API Object : public ::IceInternal::Shared, JTCMutex
{
public:
virtual void _throw();
bool _isA(const std::string&);
bool operator==(const Object&) const;
bool operator!=(const Object&) const;
::Ice::ObjectPrx _twoway() const;
::Ice::ObjectPrx _oneway() const;
::Ice::ObjectPrx _datagram() const;
::Ice::ObjectPrx _timeout(int) const;
::IceInternal::ReferencePtr __reference() const;
void __copyTo(::IceProxy::Ice::Object*) const;
protected:
Object();
virtual ~Object();
::IceInternal::Handle< ::IceDelegate::Ice::Object> __getDelegate();
virtual ::IceInternal::Handle< ::IceDelegateM::Ice::Object> __createDelegateM();
private:
void setup(const ::IceInternal::ReferencePtr&);
::IceInternal::ReferencePtr _reference;
::IceInternal::Handle< ::IceDelegate::Ice::Object> _delegate;
friend class ::IceInternal::ProxyFactory;
};
} }
namespace IceDelegate { namespace Ice
{
class ICE_API Object : public ::IceInternal::Shared
{
public:
virtual bool _isA(const std::string&) = 0;
protected:
Object();
virtual ~Object();
private:
virtual void setup(const ::IceInternal::ReferencePtr&);
friend class ::IceProxy::Ice::Object;
};
} }
namespace IceDelegateM { namespace Ice
{
class ICE_API Object : virtual public ::IceDelegate::Ice::Object
{
public:
virtual bool _isA(const std::string&);
protected:
Object();
virtual ~Object();
const ::IceInternal::EmitterPtr& __emitter(); // const...& for performance
const ::IceInternal::ReferencePtr& __reference(); // const...& for performance
private:
::IceInternal::EmitterPtr _emitter;
::IceInternal::ReferencePtr _reference;
virtual void setup(const ::IceInternal::ReferencePtr&);
friend class ::IceProxy::Ice::Object;
};
} }
#endif
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