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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
// Generated from file `ObjectAdapter.ice'
#ifndef __ObjectAdapter_h__
#define __ObjectAdapter_h__
#include <Ice/ProxyF.h>
#include <Ice/ObjectF.h>
#include <Ice/LocalObjectF.h>
#include <Ice/Native.h>
#include <Ice/LocalObject.h>
#include <Ice/CommunicatorF.h>
namespace Ice
{
class ObjectAdapter;
}
namespace __Ice
{
void ICE_API incRef(::Ice::ObjectAdapter*);
void ICE_API decRef(::Ice::ObjectAdapter*);
}
namespace Ice
{
typedef ::__Ice::Handle< ::Ice::ObjectAdapter> ObjectAdapter_ptr;
}
namespace Ice
{
class ICE_API ObjectAdapter : public ::Ice::LocalObject
{
public:
virtual ::std::string getName() = 0;
virtual ::Ice::Communicator_ptr getCommunicator() = 0;
virtual void activate() = 0;
virtual void hold() = 0;
virtual void deactivate() = 0;
virtual void add(const ::Ice::Object_ptr&, const ::std::string&) = 0;
virtual void remove(const ::std::string&) = 0;
virtual ::Ice::Object_ptr identityToObject(const ::std::string&) = 0;
virtual ::std::string objectToIdentity(const ::Ice::Object_ptr&) = 0;
virtual ::Ice::Object_ptr proxyToObject(const ::Ice::Object_prx&) = 0;
virtual ::Ice::Object_prx objectToProxy(const ::Ice::Object_ptr&) = 0;
virtual ::Ice::Object_prx identityToProxy(const ::std::string&) = 0;
virtual ::std::string proxyToIdentity(const ::Ice::Object_prx&) = 0;
virtual void __write(::__Ice::Stream*);
virtual void __read(::__Ice::Stream*);
};
}
#endif
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