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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************

#include <Ice/Ice.h>
#include <CallbackI.h>

using namespace std;
using namespace Ice;

void
CallbackReceiverI::callback(const Current&)
{
    cout << "received callback" << endl;
}

void
CallbackI::initiateCallback(const CallbackReceiverPrx& proxy, const Current& current)
{
    cout << "initiating callback" << endl;
    proxy->callback(current.context);
}