// ********************************************************************** // // Copyright (c) 2003-2016 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** using System; using System.Collections.Generic; using Test; public sealed class MyClassI : Test.MyClass { public override void shutdown(Ice.Current current) { current.adapter.getCommunicator().shutdown(); } public override byte[] opAByteS(byte[] i, out byte[] o, Ice.Current current) { o = i; return i; } public override List opLByteS(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKByteS(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQByteS(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSByteS(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CByteS opCByteS(CByteS i, out CByteS o, Ice.Current current) { o = i; return i; } public override bool[] opABoolS(bool[] i, out bool[] o, Ice.Current current) { o = i; return i; } public override List opLBoolS(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKBoolS(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQBoolS(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSBoolS(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CBoolS opCBoolS(CBoolS i, out CBoolS o, Ice.Current current) { o = i; return i; } public override short[] opAShortS(short[] i, out short[] o, Ice.Current current) { o = i; return i; } public override List opLShortS(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKShortS(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQShortS(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSShortS(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CShortS opCShortS(CShortS i, out CShortS o, Ice.Current current) { o = i; return i; } public override int[] opAIntS(int[] i, out int[] o, Ice.Current current) { o = i; return i; } public override List opLIntS(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKIntS(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQIntS(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSIntS(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CIntS opCIntS(CIntS i, out CIntS o, Ice.Current current) { o = i; return i; } public override long[] opALongS(long[] i, out long[] o, Ice.Current current) { o = i; return i; } public override List opLLongS(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKLongS(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQLongS(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSLongS(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CLongS opCLongS(CLongS i, out CLongS o, Ice.Current current) { o = i; return i; } public override float[] opAFloatS(float[] i, out float[] o, Ice.Current current) { o = i; return i; } public override List opLFloatS(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKFloatS(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQFloatS(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSFloatS(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CFloatS opCFloatS(CFloatS i, out CFloatS o, Ice.Current current) { o = i; return i; } public override double[] opADoubleS(double[] i, out double[] o, Ice.Current current) { o = i; return i; } public override List opLDoubleS(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKDoubleS(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQDoubleS(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSDoubleS(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CDoubleS opCDoubleS(CDoubleS i, out CDoubleS o, Ice.Current current) { o = i; return i; } public override string[] opAStringS(string[] i, out string[] o, Ice.Current current) { o = i; return i; } public override List opLStringS(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKStringS(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQStringS(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSStringS(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CStringS opCStringS(CStringS i, out CStringS o, Ice.Current current) { o = i; return i; } public override Ice.Object[] opAObjectS(Ice.Object[] i, out Ice.Object[] o, Ice.Current current) { o = i; return i; } public override List opLObjectS(List i, out List o, Ice.Current current) { o = i; return i; } public override CObjectS opCObjectS(CObjectS i, out CObjectS o, Ice.Current current) { o = i; return i; } public override Ice.ObjectPrx[] opAObjectPrxS(Ice.ObjectPrx[] i, out Ice.ObjectPrx[] o, Ice.Current current) { o = i; return i; } public override List opLObjectPrxS(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKObjectPrxS(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQObjectPrxS(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSObjectPrxS(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CObjectPrxS opCObjectPrxS(CObjectPrxS i, out CObjectPrxS o, Ice.Current current) { o = i; return i; } public override S[] opAStructS(S[] i, out S[] o, Ice.Current current) { o = i; return i; } public override List opLStructS(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKStructS(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQStructS(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSStructS(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CStructS opCStructS(CStructS i, out CStructS o, Ice.Current current) { o = i; return i; } public override SD[] opAStructSD(SD[] i, out SD[] o, Ice.Current current) { o = i; return i; } public override List opLStructSD(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKStructSD(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQStructSD(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSStructSD(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CStructSD opCStructSD(CStructSD i, out CStructSD o, Ice.Current current) { o = i; return i; } public override CV[] opACVS(CV[] i, out CV[] o, Ice.Current current) { o = i; return i; } public override List opLCVS(List i, out List o, Ice.Current current) { o = i; return i; } public override CCVS opCCVS(CCVS i, out CCVS o, Ice.Current current) { o = i; return i; } public override CR[] opACRS(CR[] i, out CR[] o, Ice.Current current) { o = i; return i; } public override List opLCRS(List i, out List o, Ice.Current current) { o = i; return i; } public override CCRS opCCRS(CCRS i, out CCRS o, Ice.Current current) { o = i; return i; } public override En[] opAEnS(En[] i, out En[] o, Ice.Current current) { o = i; return i; } public override List opLEnS(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKEnS(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQEnS(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSEnS(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CEnS opCEnS(CEnS i, out CEnS o, Ice.Current current) { o = i; return i; } public override CVPrx[] opACVPrxS(CVPrx[] i, out CVPrx[] o, Ice.Current current) { o = i; return i; } public override List opLCVPrxS(List i, out List o, Ice.Current current) { o = i; return i; } public override LinkedList opKCVPrxS(LinkedList i, out LinkedList o, Ice.Current current) { o = i; return i; } public override Queue opQCVPrxS(Queue i, out Queue o, Ice.Current current) { o = i; return i; } public override Stack opSCVPrxS(Stack i, out Stack o, Ice.Current current) { o = i; return i; } public override CCVPrxS opCCVPrxS(CCVPrxS i, out CCVPrxS o, Ice.Current current) { o = i; return i; } public override Custom opCustomIntS(Custom i, out Custom o, Ice.Current current) { o = i; return i; } public override Custom opCustomCVS(Custom i, out Custom o, Ice.Current current) { o = i; return i; } public override Custom> opCustomIntSS(Custom> i, out Custom> o, Ice.Current current) { o = i; return i; } public override Custom> opCustomCVSS(Custom> i, out Custom> o, Ice.Current current) { o = i; return i; } public override Serialize.Small opSerialSmallCSharp(Serialize.Small i, out Serialize.Small o, Ice.Current current) { o = i; return i; } public override Serialize.Large opSerialLargeCSharp(Serialize.Large i, out Serialize.Large o, Ice.Current current) { o = i; return i; } public override Serialize.Struct opSerialStructCSharp(Serialize.Struct i, out Serialize.Struct o, Ice.Current current) { o = i; return i; } }