// // Copyright (c) ZeroC, Inc. All rights reserved. // namespace IceInternal { using System; using System.Diagnostics; using System.Net; using System.Net.Sockets; public sealed class StreamSocket { public StreamSocket(ProtocolInstance instance, NetworkProxy proxy, EndPoint addr, EndPoint sourceAddr) { _instance = instance; _proxy = proxy; _addr = addr; _sourceAddr = sourceAddr; _fd = Network.createSocket(false, (_proxy != null ? _proxy.getAddress() : _addr).AddressFamily); _state = StateNeedConnect; init(); } public StreamSocket(ProtocolInstance instance, Socket fd) { _instance = instance; _fd = fd; _state = StateConnected; try { _desc = Network.fdToString(_fd); } catch(Exception) { Network.closeSocketNoThrow(_fd); throw; } init(); } public void setBlock(bool block) { Network.setBlock(_fd, block); } public int connect(Buffer readBuffer, Buffer writeBuffer, ref bool moreData) { if(_state == StateNeedConnect) { _state = StateConnectPending; return SocketOperation.Connect; } else if(_state <= StateConnectPending) { if(_writeEventArgs.SocketError != SocketError.Success) { SocketException ex = new SocketException((int)_writeEventArgs.SocketError); if(Network.connectionRefused(ex)) { throw new Ice.ConnectionRefusedException(ex); } else { throw new Ice.ConnectFailedException(ex); } } _desc = Network.fdToString(_fd, _proxy, _addr); _state = _proxy != null ? StateProxyWrite : StateConnected; } if(_state == StateProxyWrite) { _proxy.beginWrite(_addr, writeBuffer); return SocketOperation.Write; } else if(_state == StateProxyRead) { _proxy.beginRead(readBuffer); return SocketOperation.Read; } else if(_state == StateProxyConnected) { _proxy.finish(readBuffer, writeBuffer); readBuffer.clear(); writeBuffer.clear(); _state = StateConnected; } Debug.Assert(_state == StateConnected); return SocketOperation.None; } public bool isConnected() { return _state == StateConnected && _fd != null; } public Socket fd() { return _fd; } public int getSendPacketSize(int length) { return _maxSendPacketSize > 0 ? Math.Min(length, _maxSendPacketSize) : length; } public int getRecvPacketSize(int length) { return _maxRecvPacketSize > 0 ? Math.Min(length, _maxRecvPacketSize) : length; } public void setBufferSize(int rcvSize, int sndSize) { Network.setTcpBufSize(_fd, rcvSize, sndSize, _instance); } public int read(Buffer buf) { if(_state == StateProxyRead) { while(true) { int ret = read(buf.b); if(ret == 0) { return SocketOperation.Read; } _state = toState(_proxy.endRead(buf)); if(_state != StateProxyRead) { return SocketOperation.None; } } } read(buf.b); return buf.b.hasRemaining() ? SocketOperation.Read : SocketOperation.None; } public int write(Buffer buf) { if(_state == StateProxyWrite) { while(true) { int ret = write(buf.b); if(ret == 0) { return SocketOperation.Write; } _state = toState(_proxy.endWrite(buf)); if(_state != StateProxyWrite) { return SocketOperation.None; } } } write(buf.b); return buf.b.hasRemaining() ? SocketOperation.Write : SocketOperation.None; } public bool startRead(Buffer buf, AsyncCallback callback, object state) { Debug.Assert(_fd != null && _readEventArgs != null); int packetSize = getRecvPacketSize(buf.b.remaining()); try { _readCallback = callback; _readEventArgs.UserToken = state; _readEventArgs.SetBuffer(buf.b.rawBytes(), buf.b.position(), packetSize); return !_fd.ReceiveAsync(_readEventArgs); } catch(SocketException ex) { if(Network.connectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.SocketException(ex); } } public void finishRead(Buffer buf) { if(_fd == null) // Transceiver was closed { return; } Debug.Assert(_fd != null && _readEventArgs != null); try { if(_readEventArgs.SocketError != SocketError.Success) { throw new SocketException((int)_readEventArgs.SocketError); } int ret = _readEventArgs.BytesTransferred; _readEventArgs.SetBuffer(null, 0, 0); if(ret == 0) { throw new Ice.ConnectionLostException(); } Debug.Assert(ret > 0); buf.b.position(buf.b.position() + ret); if(_state == StateProxyRead) { _state = toState(_proxy.endRead(buf)); } } catch(SocketException ex) { if(Network.connectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.SocketException(ex); } catch(ObjectDisposedException ex) { throw new Ice.ConnectionLostException(ex); } } public bool startWrite(Buffer buf, AsyncCallback callback, object state, out bool completed) { Debug.Assert(_fd != null && _writeEventArgs != null); if(_state == StateConnectPending) { completed = false; _writeCallback = callback; try { EndPoint addr = _proxy != null ? _proxy.getAddress() : _addr; if (_sourceAddr != null) { Network.doBind(_fd, _sourceAddr); } _writeEventArgs.RemoteEndPoint = addr; _writeEventArgs.UserToken = state; return !_fd.ConnectAsync(_writeEventArgs); } catch(Exception ex) { throw new Ice.SocketException(ex); } } int packetSize = getSendPacketSize(buf.b.remaining()); try { _writeCallback = callback; _writeEventArgs.UserToken = state; _writeEventArgs.SetBuffer(buf.b.rawBytes(), buf.b.position(), packetSize); bool completedSynchronously = !_fd.SendAsync(_writeEventArgs); completed = packetSize == buf.b.remaining(); return completedSynchronously; } catch(SocketException ex) { if(Network.connectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.SocketException(ex); } catch(ObjectDisposedException ex) { throw new Ice.ConnectionLostException(ex); } } public void finishWrite(Buffer buf) { if(_fd == null) // Transceiver was closed { if(buf.size() - buf.b.position() < _maxSendPacketSize) { buf.b.position(buf.b.limit()); // Assume all the data was sent for at-most-once semantics. } return; } Debug.Assert(_fd != null && _writeEventArgs != null); if(_state < StateConnected && _state != StateProxyWrite) { return; } try { if(_writeEventArgs.SocketError != SocketError.Success) { throw new SocketException((int)_writeEventArgs.SocketError); } int ret = _writeEventArgs.BytesTransferred; _writeEventArgs.SetBuffer(null, 0, 0); if(ret == 0) { throw new Ice.ConnectionLostException(); } Debug.Assert(ret > 0); buf.b.position(buf.b.position() + ret); if(_state == StateProxyWrite) { _state = toState(_proxy.endWrite(buf)); } } catch(SocketException ex) { if(Network.connectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.SocketException(ex); } catch(ObjectDisposedException ex) { throw new Ice.ConnectionLostException(ex); } } public void close() { Debug.Assert(_fd != null); try { Network.closeSocket(_fd); } finally { _fd = null; } } public void destroy() { Debug.Assert(_readEventArgs != null && _writeEventArgs != null); _readEventArgs.Dispose(); _writeEventArgs.Dispose(); } public override string ToString() { return _desc; } private int read(ByteBuffer buf) { Debug.Assert(_fd != null); if(AssemblyUtil.isMono) { // // Mono on Android and iOS don't support the use of synchronous socket // operations on a non-blocking socket. Returning 0 here forces the caller to schedule // an asynchronous operation. // return 0; } int read = 0; while(buf.hasRemaining()) { try { int ret = _fd.Receive(buf.rawBytes(), buf.position(), buf.remaining(), SocketFlags.None); if(ret == 0) { throw new Ice.ConnectionLostException(); } read += ret; buf.position(buf.position() + ret); } catch(SocketException ex) { if(Network.wouldBlock(ex)) { return read; } else if(Network.interrupted(ex)) { continue; } else if(Network.connectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.SocketException(ex); } } return read; } private int write(ByteBuffer buf) { Debug.Assert(_fd != null); if(AssemblyUtil.isMono) { // // Mono on Android and iOS don't support the use of synchronous socket // operations on a non-blocking socket. Returning 0 here forces the caller to schedule // an asynchronous operation. // return 0; } int packetSize = buf.remaining(); if(AssemblyUtil.isWindows) { // // On Windows, limiting the buffer size is important to prevent // poor throughput performances when transfering large amount of // data. See Microsoft KB article KB823764. // if(_maxSendPacketSize > 0 && packetSize > _maxSendPacketSize / 2) { packetSize = _maxSendPacketSize / 2; } } int sent = 0; while(buf.hasRemaining()) { try { int ret = _fd.Send(buf.rawBytes(), buf.position(), packetSize, SocketFlags.None); Debug.Assert(ret > 0); sent += ret; buf.position(buf.position() + ret); if(packetSize > buf.remaining()) { packetSize = buf.remaining(); } } catch(SocketException ex) { if(Network.wouldBlock(ex)) { return sent; } else if(Network.connectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.SocketException(ex); } } return sent; } private void ioCompleted(object sender, SocketAsyncEventArgs e) { switch (e.LastOperation) { case SocketAsyncOperation.Receive: _readCallback(e.UserToken); break; case SocketAsyncOperation.Send: case SocketAsyncOperation.Connect: _writeCallback(e.UserToken); break; default: throw new ArgumentException("The last operation completed on the socket was not a receive or send"); } } private void init() { Network.setBlock(_fd, false); Network.setTcpBufSize(_fd, _instance); _readEventArgs = new SocketAsyncEventArgs(); _readEventArgs.Completed += new EventHandler(ioCompleted); _writeEventArgs = new SocketAsyncEventArgs(); _writeEventArgs.Completed += new EventHandler(ioCompleted); // // For timeouts to work properly, we need to receive/send // the data in several chunks. Otherwise, we would only be // notified when all the data is received/written. The // connection timeout could easily be triggered when // receiging/sending large messages. // _maxSendPacketSize = Math.Max(512, Network.getSendBufferSize(_fd)); _maxRecvPacketSize = Math.Max(512, Network.getRecvBufferSize(_fd)); } private int toState(int operation) { switch(operation) { case SocketOperation.Read: return StateProxyRead; case SocketOperation.Write: return StateProxyWrite; default: return StateProxyConnected; } } private readonly ProtocolInstance _instance; private readonly NetworkProxy _proxy; private readonly EndPoint _addr; private readonly EndPoint _sourceAddr; private Socket _fd; private int _maxSendPacketSize; private int _maxRecvPacketSize; private int _state; private string _desc; private SocketAsyncEventArgs _writeEventArgs; private SocketAsyncEventArgs _readEventArgs; AsyncCallback _writeCallback; AsyncCallback _readCallback; private const int StateNeedConnect = 0; private const int StateConnectPending = 1; private const int StateProxyWrite = 2; private const int StateProxyRead = 3; private const int StateProxyConnected = 4; private const int StateConnected = 5; } }