# Microsoft Developer Studio Project File - Name="transformP" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=transformP - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "transformP.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "transformP.mak" CFG="transformP - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "transformP - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "transformP - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "transformP - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /WX /GR /GX /O2 /I "." /I "../../../include" /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_UNICODE" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 /nologo /subsystem:console /machine:I386 /out:"populate.exe" /libpath:"../../../lib" # SUBTRACT LINK32 /debug /nodefaultlib !ELSEIF "$(CFG)" == "transformP - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /WX /Gm /GR /GX /Zi /Od /I "." /I "../../../include" /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_UNICODE" /YX /FD /GZ /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /out:"populate.exe" /pdbtype:sept /libpath:"../../../lib" # SUBTRACT LINK32 /nodefaultlib !ENDIF # Begin Target # Name "transformP - Win32 Release" # Name "transformP - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Populate.cpp # End Source File # Begin Source File SOURCE=.\TestOld.cpp # End Source File # Begin Source File SOURCE=.\IntByteMap.cpp # End Source File # Begin Source File SOURCE=.\IntShortMap.cpp # End Source File # Begin Source File SOURCE=.\IntIntMap.cpp # End Source File # Begin Source File SOURCE=.\IntLongMap.cpp # End Source File # Begin Source File SOURCE=.\IntFloatMap.cpp # End Source File # Begin Source File SOURCE=.\IntDoubleMap.cpp # End Source File # Begin Source File SOURCE=.\IntSeq1MapOld.cpp # End Source File # Begin Source File SOURCE=.\IntSeq2MapOld.cpp # End Source File # Begin Source File SOURCE=.\IntSeq3MapOld.cpp # End Source File # Begin Source File SOURCE=.\IntSeq4MapOld.cpp # End Source File # Begin Source File SOURCE=.\IntE1MapOld.cpp # End Source File # Begin Source File SOURCE=.\IntD1MapOld.cpp # End Source File # Begin Source File SOURCE=.\IntS1MapOld.cpp # End Source File # Begin Source File SOURCE=.\IntC1MapOld.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\TestOld.h # End Source File # Begin Source File SOURCE=.\IntByteMap.h # End Source File # Begin Source File SOURCE=.\IntShortMap.h # End Source File # Begin Source File SOURCE=.\IntIntMap.h # End Source File # Begin Source File SOURCE=.\IntLongMap.h # End Source File # Begin Source File SOURCE=.\IntFloatMap.h # End Source File # Begin Source File SOURCE=.\IntDoubleMap.h # End Source File # Begin Source File SOURCE=.\IntSeq1MapOld.h # End Source File # Begin Source File SOURCE=.\IntSeq2MapOld.h # End Source File # Begin Source File SOURCE=.\IntSeq3MapOld.h # End Source File # Begin Source File SOURCE=.\IntSeq4MapOld.h # End Source File # Begin Source File SOURCE=.\IntE1MapOld.h # End Source File # Begin Source File SOURCE=.\IntD1MapOld.h # End Source File # Begin Source File SOURCE=.\IntS1MapOld.h # End Source File # Begin Source File SOURCE=.\IntC1MapOld.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\TestOld.ice !IF "$(CFG)" == "transformP - Win32 Release" USERDEP__TESTO="..\..\..\bin\slice2cpp.exe" "..\..\..\bin\slice2xsd.exe" "..\..\..\bin\slice2freeze.exe" # Begin Custom Build InputPath=.\TestOld.ice BuildCmds= \ set PATH=%PATH%;..\..\..\lib \ ..\..\..\bin\slice2cpp.exe TestOld.ice \ ..\..\..\bin\slice2xsd.exe TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntByteMap,int,byte IntByteMap \ ..\..\..\bin\slice2freeze.exe --dict IntShortMap,int,short IntShortMap \ ..\..\..\bin\slice2freeze.exe --dict IntIntMap,int,int IntIntMap \ ..\..\..\bin\slice2freeze.exe --dict IntLongMap,int,long IntLongMap \ ..\..\..\bin\slice2freeze.exe --dict IntFloatMap,int,float IntFloatMap \ ..\..\..\bin\slice2freeze.exe --dict IntDoubleMap,int,double IntDoubleMap \ ..\..\..\bin\slice2freeze.exe --dict IntSeq1Map,int,Test::Seq1 IntSeq1MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntSeq2Map,int,Test::Seq2 IntSeq2MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntSeq3Map,int,Test::Seq3 IntSeq3MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntSeq4Map,int,Test::Seq4 IntSeq4MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntE1Map,int,Test::E1 IntE1MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntD1Map,int,Test::D1 IntD1MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntS1Map,int,Test::S1 IntS1MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntC1Map,int,Test::C1 IntC1MapOld TestOld.ice \ "TestOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "TestOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "TestOld.xsd" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntByteMap.cpp" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntByteMap.h" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntShortMap.cpp" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntShortMap.h" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntIntMap.cpp" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntIntMap.h" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntLongMap.cpp" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntLongMap.h" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntFloatMap.cpp" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntFloatMap.h" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntDoubleMap.cpp" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntDoubleMap.h" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq1MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq1MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq2MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq2MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq3MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq3MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq4MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq4MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntE1MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntE1MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntD1MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntD1MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntS1MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntS1MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntC1MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntC1MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "transformP - Win32 Debug" USERDEP__TESTO="..\..\..\bin\slice2cpp.exe" "..\..\..\bin\slice2xsd.exe" "..\..\..\bin\slice2freeze.exe" # Begin Custom Build InputPath=.\TestOld.ice BuildCmds= \ set PATH=%PATH%;..\..\..\lib \ ..\..\..\bin\slice2cpp.exe TestOld.ice \ ..\..\..\bin\slice2xsd.exe TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntByteMap,int,byte IntByteMap \ ..\..\..\bin\slice2freeze.exe --dict IntShortMap,int,short IntShortMap \ ..\..\..\bin\slice2freeze.exe --dict IntIntMap,int,int IntIntMap \ ..\..\..\bin\slice2freeze.exe --dict IntLongMap,int,long IntLongMap \ ..\..\..\bin\slice2freeze.exe --dict IntFloatMap,int,float IntFloatMap \ ..\..\..\bin\slice2freeze.exe --dict IntDoubleMap,int,double IntDoubleMap \ ..\..\..\bin\slice2freeze.exe --dict IntSeq1Map,int,Test::Seq1 IntSeq1MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntSeq2Map,int,Test::Seq2 IntSeq2MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntSeq3Map,int,Test::Seq3 IntSeq3MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntSeq4Map,int,Test::Seq4 IntSeq4MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntE1Map,int,Test::E1 IntE1MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntD1Map,int,Test::D1 IntD1MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntS1Map,int,Test::S1 IntS1MapOld TestOld.ice \ ..\..\..\bin\slice2freeze.exe --dict IntC1Map,int,Test::C1 IntC1MapOld TestOld.ice \ "TestOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "TestOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "TestOld.xsd" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntByteMap.cpp" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntByteMap.h" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntShortMap.cpp" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntShortMap.h" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntIntMap.cpp" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntIntMap.h" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntLongMap.cpp" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntLongMap.h" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntFloatMap.cpp" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntFloatMap.h" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntDoubleMap.cpp" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntDoubleMap.h" : "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq1MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq1MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq2MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq2MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq3MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq3MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq4MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntSeq4MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntE1MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntE1MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntD1MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntD1MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntS1MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntS1MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntC1MapOld.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IntC1MapOld.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\TestNew.ice !IF "$(CFG)" == "transformP - Win32 Release" USERDEP__TESTN="..\..\..\bin\slice2xsd.exe" # Begin Custom Build InputPath=.\TestNew.ice BuildCmds= \ set PATH=%PATH%;..\..\..\lib \ ..\..\..\bin\slice2xsd.exe TestNew.ice \ "TestNew.xsd" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "transformP - Win32 Debug" USERDEP__TESTN="..\..\..\bin\slice2xsd.exe" # Begin Custom Build InputPath=.\TestNew.ice BuildCmds= \ set PATH=%PATH%;..\..\..\lib \ ..\..\..\bin\slice2xsd.exe TestNew.ice \ "TestNew.xsd" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\slice\Ice\Identity.ice !IF "$(CFG)" == "transformP - Win32 Release" USERDEP__IDENT="..\..\..\bin\slice2xsd.exe" # Begin Custom Build InputPath=..\..\..\slice\Ice\Identity.ice BuildCmds= \ set PATH=%PATH%;..\..\..\lib \ ..\..\..\bin\slice2xsd.exe --ice -I../../../slice ../../../slice/Ice/Identity.ice \ "Identity.xsd" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "transformP - Win32 Debug" USERDEP__IDENT="..\..\..\bin\slice2xsd.exe" # Begin Custom Build InputPath=..\..\..\slice\Ice\Identity.ice BuildCmds= \ set PATH=%PATH%;..\..\..\lib \ ..\..\..\bin\slice2xsd.exe --ice -I../../../slice ../../../slice/Ice/Identity.ice \ "Identity.xsd" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # End Group # End Target # End Project