// ********************************************************************** // // Copyright (c) 2001 // MutableRealms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #include #include #include using namespace std; int run(int argc, char* argv[], Ice::CommunicatorPtr communicator) { Test::MyClassPrx allTests(Ice::CommunicatorPtr); Test::MyClassPrx myClass = allTests(communicator); cout << "testing server shutdown... " << flush; myClass->shutdown(); try { myClass->opVoid(); test(false); } catch(const Ice::ConnectFailedException&) { cout << "ok" << endl; } return EXIT_SUCCESS; } int main(int argc, char* argv[]) { int status; Ice::CommunicatorPtr communicator; try { communicator = Ice::initialize(argc, argv); status = run(argc, argv, communicator); } catch(const Ice::LocalException& ex) { cerr << ex << endl; status = EXIT_FAILURE; } if (communicator) { try { communicator->destroy(); } catch(const Ice::LocalException& ex) { cerr << ex << endl; status = EXIT_FAILURE; } } return status; }