// // Copyright (c) ZeroC, Inc. All rights reserved. // #ifndef MY_OBJECT_I_H #define MY_OBJECT_I_H #include class MySystemException : public Ice::SystemException { public: MySystemException(const char*, int); virtual std::string ice_id() const; #ifndef ICE_CPP11_MAPPING virtual MySystemException* ice_clone() const; #endif virtual void ice_throw() const; #ifdef ICE_CPP11_MAPPING protected: virtual IceUtil::Exception* ice_cloneImpl() const; #endif }; class MyObjectI : public Test::MyObject { public: virtual int add(int, int, const Ice::Current&); virtual int addWithRetry(int, int, const Ice::Current&); virtual int badAdd(int, int, const Ice::Current&); virtual int notExistAdd(int, int, const Ice::Current&); virtual int badSystemAdd(int, int, const Ice::Current&); #ifdef ICE_CPP11_MAPPING virtual void amdAddAsync(int, int, std::function, std::function, const Ice::Current&); virtual void amdAddWithRetryAsync(int, int, std::function, std::function, const Ice::Current&); virtual void amdBadAddAsync(int, int, std::function, std::function, const Ice::Current&); virtual void amdNotExistAddAsync(int, int, std::function, std::function, const Ice::Current&); virtual void amdBadSystemAddAsync(int, int, std::function, std::function, const Ice::Current&); #else virtual void amdAdd_async(const Test::AMD_MyObject_amdAddPtr&, int, int, const Ice::Current&); virtual void amdAddWithRetry_async(const Test::AMD_MyObject_amdAddWithRetryPtr&, int, int, const Ice::Current&); virtual void amdBadAdd_async(const Test::AMD_MyObject_amdBadAddPtr&, int, int, const Ice::Current&); virtual void amdNotExistAdd_async(const Test::AMD_MyObject_amdNotExistAddPtr&, int, int, const Ice::Current&); virtual void amdBadSystemAdd_async(const Test::AMD_MyObject_amdBadSystemAddPtr&, int, int, const Ice::Current&); #endif }; #endif