# Microsoft Developer Studio Project File - Name="Slice" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=Slice - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Slice.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Slice.mak" CFG="Slice - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Slice - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Slice - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Slice - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PARSER_EXPORTS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I ".." /I "../../include" /I "dummyinclude" /D "NDEBUG" /D "_USRDLL" /D "SLICE_API_EXPORTS" /D "WIN32" /D "_CONSOLE" /D "_UNICODE" /YX /FD /c # SUBTRACT CPP /WX /Fr # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 jtc.lib /nologo /dll /machine:I386 /out:"Release/slice001.dll" # SUBTRACT LINK32 /pdb:none # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy Release\slice001.* ..\..\lib # End Special Build Tool !ELSEIF "$(CFG)" == "Slice - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PARSER_EXPORTS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I ".." /I "../../include" /I "dummyinclude" /D "_DEBUG" /D "_USRDLL" /D "SLICE_API_EXPORTS" /D "WIN32" /D "_CONSOLE" /D "_UNICODE" /YX /FD /GZ /c # SUBTRACT CPP /WX /Fr # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 jtcd.lib /nologo /dll /debug /machine:I386 /out:"Debug/slice001d.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy Debug\slice001d.* ..\..\lib # End Special Build Tool !ENDIF # Begin Target # Name "Slice - Win32 Release" # Name "Slice - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\CPlusPlusUtil.cpp # End Source File # Begin Source File SOURCE=.\Grammar.cpp # End Source File # Begin Source File SOURCE=.\OutputUtil.cpp # End Source File # Begin Source File SOURCE=.\Parser.cpp # End Source File # Begin Source File SOURCE=.\Scanner.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\incluce\Slice\CPlusPlusUtil.h # End Source File # Begin Source File SOURCE=.\Grammar.h # End Source File # Begin Source File SOURCE=.\GrammarUtil.h # End Source File # Begin Source File SOURCE=..\..\incluce\Slice\OutputUtil.h # End Source File # Begin Source File SOURCE=..\..\include\Slice\Parser.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\Grammar.y !IF "$(CFG)" == "Slice - Win32 Release" # Begin Custom Build InputPath=.\Grammar.y BuildCmds= \ bison -dvt Grammar.y \ move Grammar.tab.c Grammar.cpp \ move Grammar.tab.h Grammar.h \ "Grammar.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "Grammar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "Slice - Win32 Debug" # Begin Custom Build InputPath=.\Grammar.y BuildCmds= \ bison -dvt Grammar.y \ move Grammar.tab.c Grammar.cpp \ move Grammar.tab.h Grammar.h \ "Grammar.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "Grammar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\Scanner.l !IF "$(CFG)" == "Slice - Win32 Release" # Begin Custom Build InputPath=.\Scanner.l "Scanner.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" flex Scanner.l move lex.yy.c Scanner.cpp # End Custom Build !ELSEIF "$(CFG)" == "Slice - Win32 Debug" # Begin Custom Build InputPath=.\Scanner.l "Scanner.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" flex Scanner.l move lex.yy.c Scanner.cpp # End Custom Build !ENDIF # End Source File # End Group # End Target # End Project