// ********************************************************************** // // Copyright (c) 2002 // MutableRealms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #include #include #include #ifdef _WIN32 # include #endif using namespace std; using namespace Ice; using namespace IcePatch; namespace IcePatch { class Server : public Application { public: void usage(); virtual int run(int, char*[]); static void cleanup(const FileDescSeq&); }; }; void IcePatch::Server::usage() { cerr << "Usage: " << appName() << " [options]\n"; cerr << "Options:\n" "-h, --help Show this message.\n" "-v, --version Display the Ice version.\n" ; } int IcePatch::Server::run(int argc, char* argv[]) { try { for (int i = 1; i < argc; ++i) { if (strcmp(argv[i], "-h") == 0 || strcmp(argv[i], "--help") == 0) { usage(); return EXIT_SUCCESS; } else if (strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "--version") == 0) { cout << ICE_STRING_VERSION << endl; return EXIT_SUCCESS; } else { cerr << appName() << ": unknown option `" << argv[i] << "'" << endl; usage(); return EXIT_FAILURE; } } PropertiesPtr properties = communicator()->getProperties(); // // Get the IcePatch endpoints. // const char* endpointsProperty = "IcePatch.Endpoints"; string endpoints = properties->getProperty(endpointsProperty); if (endpoints.empty()) { cerr << appName() << ": property `" << endpointsProperty << "' is not set" << endl; return EXIT_FAILURE; } // // Get the working directory and change to this directory. // const char* directoryProperty = "IcePatch.Directory"; string directory = properties->getProperty(directoryProperty); if (!directory.empty()) { #ifdef _WIN32 if (_chdir(directory.c_str()) == -1) #else if (chdir(directory.c_str()) == -1) #endif { cerr << appName() << ": cannot change to directory `" << directory << "': " << strerror(errno) << endl; } } // // Create and initialize the object adapter and the file locator. // ObjectAdapterPtr adapter = communicator()->createObjectAdapterFromProperty("IcePatch", endpointsProperty); ServantLocatorPtr fileLocator = new FileLocator(adapter); adapter->addServantLocator(fileLocator, "IcePatch"); // // Do cleanup. // Identity identity = pathToIdentity("."); ObjectPrx topObj = communicator()->stringToProxy(identityToString(identity) + ':' + endpoints); FilePrx top = FilePrx::checkedCast(topObj); assert(top); DirectoryDescPtr topDesc = DirectoryDescPtr::dynamicCast(top->describe()); assert(topDesc); cleanup(topDesc->directory->getContents()); // // Everything ok, let's go. // shutdownOnInterrupt(); adapter->activate(); communicator()->waitForShutdown(); ignoreInterrupt(); } catch (const FileAccessException& ex) { cerr << appName() << ": " << ex << ":\n" << ex.reason << endl; return EXIT_FAILURE; } return EXIT_SUCCESS; } void IcePatch::Server::cleanup(const FileDescSeq& fileDescSeq) { for (FileDescSeq::const_iterator p = fileDescSeq.begin(); p != fileDescSeq.end(); ++p) { DirectoryDescPtr directoryDesc = DirectoryDescPtr::dynamicCast(*p); if (directoryDesc) { // // Force .md5 files to be created and orphaned files to be // removed. // cleanup(directoryDesc->directory->getContents()); } else { RegularDescPtr regularDesc = RegularDescPtr::dynamicCast(*p); assert(regularDesc); // // Force .bz2 files to be created. // regularDesc->regular->getBZ2Size(); } } } int main(int argc, char* argv[]) { addArgumentPrefix("IcePatch"); Server app; return app.main(argc, argv); }