// ********************************************************************** // // Copyright (c) 2002 // MutableRealms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #include #include #include using namespace std; using namespace Ice; using namespace IcePatch; namespace IcePatch { class Server : public Application { public: void usage(); virtual int run(int, char*[]); }; }; void IcePatch::Server::usage() { cerr << "Usage: " << appName() << " [options]\n"; cerr << "Options:\n" "-h, --help Show this message.\n" "-v, --version Display the Ice version.\n" ; } int IcePatch::Server::run(int argc, char* argv[]) { try { for (int i = 1; i < argc; ++i) { if (strcmp(argv[i], "-h") == 0 || strcmp(argv[i], "--help") == 0) { usage(); return EXIT_SUCCESS; } else if (strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "--version") == 0) { cout << ICE_STRING_VERSION << endl; return EXIT_SUCCESS; } else { cerr << appName() << ": unknown option `" << argv[i] << "'" << endl; usage(); return EXIT_FAILURE; } } PropertiesPtr properties = communicator()->getProperties(); // // Get the IcePatch endpoints. // const char* endpointsProperty = "IcePatch.Endpoints"; string endpoints = properties->getProperty(endpointsProperty); if (endpoints.empty()) { cerr << appName() << ": property `" << endpointsProperty << "' is not set" << endl; return EXIT_FAILURE; } // // Get the working directory and change to this directory. // const char* directoryProperty = "IcePatch.Directory"; string directory = properties->getProperty(directoryProperty); if (!directory.empty()) { changeDirectory(directory); } // // Create MD5 and BZ2 files. // createMD5Recursive("."); createBZ2Recursive("."); // // Create and initialize the object adapter and the node locator. // ObjectAdapterPtr adapter = communicator()->createObjectAdapterFromProperty("IcePatch", endpointsProperty); ServantLocatorPtr nodeLocator = new NodeLocator(adapter); adapter->addServantLocator(nodeLocator, "IcePatch"); adapter->activate(); // // We're done, let's wait for shutdown. // communicator()->waitForShutdown(); } catch (const NodeAccessException& ex) { cerr << appName() << ": " << ex << ":\n" << ex.reason << endl; return EXIT_FAILURE; } return EXIT_SUCCESS; } int main(int argc, char* argv[]) { addArgumentPrefix("IcePatch"); Server app; return app.main(argc, argv); }