# Microsoft Developer Studio Project File - Name="icegridnode" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=icegridnode - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "icegridnode.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "icegridnode.mak" CFG="icegridnode - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "icegridnode - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "icegridnode - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "icegridnode - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /WX /GR /GX /O2 /I "." /I ".." /I "../../include" /I "dummyinclude" /D "_CONSOLE" /D "NDEBUG" /D "WIN32_LEAN_AND_MEAN" /FD /Zm200 /c # SUBTRACT CPP /Z /Fr /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 advapi32.lib pdh.lib setargv.obj /nologo /subsystem:console /pdb:none /machine:I386 /libpath:"../../../lib" /FIXED:no # SUBTRACT LINK32 /debug /nodefaultlib # Begin Special Build Tool OutDir=.\Release TargetName=icegridnode SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # End Special Build Tool !ELSEIF "$(CFG)" == "icegridnode - 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Win32 Release" # Name "icegridnode - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Activator.cpp # End Source File # Begin Source File SOURCE=.\AdapterCache.cpp # End Source File # Begin Source File SOURCE=.\AdminI.cpp # End Source File # Begin Source File SOURCE=.\Database.cpp # End Source File # Begin Source File SOURCE=.\DescriptorBuilder.cpp # End Source File # Begin Source File SOURCE=.\DescriptorHelper.cpp # End Source File # Begin Source File SOURCE=.\DescriptorParser.cpp # End Source File # Begin Source File SOURCE=.\icegridnode.cpp # End Source File # Begin Source File SOURCE=.\IdentityObjectInfoDict.cpp # End Source File # Begin Source File SOURCE=.\Internal.cpp # End Source File # Begin Source File SOURCE=.\LocatorI.cpp # End Source File # Begin Source File SOURCE=.\LocatorRegistryI.cpp # End Source File # Begin Source File SOURCE=.\NodeCache.cpp # End Source File # Begin Source File SOURCE=.\NodeI.cpp # End Source File # Begin Source File SOURCE=.\NodeSessionI.cpp # End Source File # Begin Source File SOURCE=.\ObjectCache.cpp # End Source File # Begin Source File SOURCE=.\ObserverSessionI.cpp # End Source File # Begin Source File SOURCE=.\PlatformInfo.cpp # End Source File # Begin Source File SOURCE=.\QueryI.cpp # End Source File # Begin Source File SOURCE=.\ReapThread.cpp # End Source File # Begin Source File SOURCE=.\RegistryI.cpp # End Source File # Begin Source File SOURCE=.\ServerAdapterI.cpp # End Source File # Begin Source File SOURCE=.\ServerCache.cpp # End Source File # Begin Source File SOURCE=.\ServerI.cpp # End Source File # Begin Source File SOURCE=.\SessionManagerI.cpp # End Source File # Begin Source File SOURCE=.\StringAdapterInfoDict.cpp # End Source File # Begin Source File SOURCE=.\StringApplicationDescriptorDict.cpp # End Source File # Begin Source File SOURCE=.\Topics.cpp # End Source File # Begin Source File SOURCE=.\TraceLevels.cpp # End Source File # Begin Source File SOURCE=.\Util.cpp # End Source File # Begin Source File SOURCE=.\WaitQueue.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\Activator.h # End Source File # Begin Source File SOURCE=.\ActivatorI.h # End Source File # Begin Source File SOURCE=.\AdapterFactory.h # End Source File # Begin Source File SOURCE=.\AdapterI.h # End Source File # Begin Source File SOURCE=.\AdapterRegistryI.h # End Source File # Begin Source File SOURCE=.\AdminI.h # End Source File # Begin Source File SOURCE=.\ApplicationBuilder.h # End Source File # Begin Source File SOURCE=.\ComponentBuilder.h # End Source File # Begin Source File SOURCE=.\Internal.h # End Source File # Begin Source File SOURCE=.\LocatorI.h # End Source File # Begin Source File SOURCE=.\LocatorRegistryI.h # End Source File # Begin Source File SOURCE=.\NodeI.h # End Source File # Begin Source File SOURCE=.\NodeInfo.h # End Source File # Begin Source File SOURCE=.\NodeRegistryI.h # End Source File # Begin Source File SOURCE=.\ObjectRegistryI.h # End Source File # Begin Source File SOURCE=.\QueryI.h # End Source File # Begin Source File SOURCE=.\Registry.h # End Source File # Begin Source File SOURCE=.\ServerAdapterI.h # End Source File # Begin Source File SOURCE=.\ServerBuilder.h # End Source File # Begin Source File SOURCE=.\ServerDeployerI.h # End Source File # Begin Source File SOURCE=.\ServerFactory.h # End Source File # Begin Source File SOURCE=.\ServerI.h # End Source File # Begin Source File SOURCE=.\ServerRegistryI.h # End Source File # Begin Source File SOURCE=.\ServiceBuilder.h # End Source File # Begin Source File SOURCE=.\StringProxyDict.h # End Source File # Begin Source File SOURCE=.\TraceLevels.h # End Source File # Begin Source File SOURCE=.\WaitQueue.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\dummy1.ice !IF "$(CFG)" == "icegridnode - Win32 Release" USERDEP__DUMMY="..\..\bin\slice2freeze.exe" "..\..\lib\slice.lib" # Begin Custom Build InputPath=.\dummy1.ice BuildCmds= \ ..\..\bin\slice2freeze.exe --ice --include-dir IceGrid -I../../slice -I.. --dict IceGrid::IdentityObjectInfoDict,Ice::Identity,IceGrid::ObjectInfo --dict-index IceGrid::IdentityObjectInfoDict,type IdentityObjectInfoDict ../../slice/Ice/Identity.ice ../../slice/IceGrid/Admin.ice "IdentityObjectInfoDict.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IdentityObjectInfoDict.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "icegridnode - Win32 Debug" USERDEP__DUMMY="..\..\bin\slice2freeze.exe" "..\..\lib\sliced.lib" # Begin Custom Build InputPath=.\dummy1.ice BuildCmds= \ ..\..\bin\slice2freeze.exe --ice --include-dir IceGrid -I../../slice -I.. --dict IceGrid::IdentityObjectInfoDict,Ice::Identity,IceGrid::ObjectInfo --dict-index IceGrid::IdentityObjectInfoDict,type IdentityObjectInfoDict ../../slice/Ice/Identity.ice ../../slice/IceGrid/Admin.ice "IdentityObjectInfoDict.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "IdentityObjectInfoDict.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\dummy2.ice !IF "$(CFG)" == "icegridnode - 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