// ********************************************************************** // // Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include #include #include #include #include using namespace std; using namespace IceGrid; ServerAdapterI::ServerAdapterI(const NodeIPtr& node, const ServerIPtr& server, const string& serverName, const AdapterPrx& proxy, const string& id, Ice::Int waitTime) : _node(node), _this(proxy), _serverId(serverName), _id(id), _server(server), _waitTime(IceUtil::Time::seconds(waitTime)) { } ServerAdapterI::~ServerAdapterI() { } void ServerAdapterI::activate_async(const AMD_Adapter_activatePtr& cb, const Ice::Current& current) { { Lock sync(*this); if(_proxy) { // // Return the adapter direct proxy. // cb->ice_response(_proxy); return; } if(_node->getTraceLevels()->adapter > 2) { Ice::Trace out(_node->getTraceLevels()->logger, _node->getTraceLevels()->adapterCat); out << "waiting for activation of server `" + _serverId + "' adapter `" << _id << "'"; } _activateCB.push_back(cb); if(_activateCB.size() > 1) { return; } } // // Try to start the server. Note that we start the server outside // the synchronization block since start() can block and callback // on this adapter (when the server is deactivating for example). // try { if(_server->startInternal(OnDemand)) { return; } } catch(const Ice::ObjectNotExistException&) { // // The server associated to this adapter doesn't exist anymore. Somehow the database is // inconsistent if this happens. The best thing to do is to destroy the adapter and throw // an ObjectNotExist exception. // destroy(current); } activationFailed(false); } Ice::ObjectPrx ServerAdapterI::getDirectProxy(const Ice::Current& current) const { Lock sync(*this); // // Return the adapter direct proxy if it's set. Otherwise, throw. The caller can eventually // activate the adapter if it's activatable. // if(_proxy) { return _proxy; } else { AdapterNotActiveException ex; ServerState state = _server->getState(); ex.activatable = _server->getActivationMode() == OnDemand || state == Activating || state == Active; ex.timeout = static_cast(_waitTime.toMilliSeconds()); throw ex; } } void ServerAdapterI::setDirectProxy(const Ice::ObjectPrx& prx, const Ice::Current& current) { Lock sync(*this); // // If the adapter proxy is not null the given proxy can only be null. We don't allow to overide an // existing proxy by another non null proxy if the server is active. // if(prx && _proxy) { if(_server->getState() == Active) { throw AdapterActiveException(); } } bool updated = _proxy != prx; _proxy = prx; for(vector::const_iterator p = _activateCB.begin(); p != _activateCB.end(); ++p) { (*p)->ice_response(_proxy); } _activateCB.clear(); if(updated) { NodeObserverPrx observer = _node->getObserver(); if(observer) { AdapterDynamicInfo info; info.id = _id; info.proxy = _proxy; try { observer->updateAdapter(_node->getName(current), info); } catch(const Ice::LocalException&) { } } } if(_proxy) { _server->adapterActivated(_id); } else { _server->adapterDeactivated(_id); } if(_node->getTraceLevels()->adapter > 1) { Ice::Trace out(_node->getTraceLevels()->logger, _node->getTraceLevels()->adapterCat); out << "server `" + _serverId + "' adapter `" << _id << "' " << (_proxy ? "activated" : "deactivated"); } } void ServerAdapterI::destroy(const Ice::Current& current) { assert(current.adapter); current.adapter->remove(_this->ice_getIdentity()); } void ServerAdapterI::activationFailed(bool timeout) { // // The server couldn't be activated, trace and return the current adapter proxy. // if(_node->getTraceLevels()->adapter > 1) { Ice::Trace out(_node->getTraceLevels()->logger, _node->getTraceLevels()->adapterCat); if(timeout) { out << "server `" + _serverId + "' adapter `" << _id << "' activation timed out"; } else { out << "server `" + _serverId + "' adapter `" << _id << "' activation failed: server didn't start"; } } for(vector::const_iterator p = _activateCB.begin(); p != _activateCB.end(); ++p) { (*p)->ice_response(0); } _activateCB.clear(); }