// // Copyright (c) ZeroC, Inc. All rights reserved. // #ifndef ICEGRID_REAPER_THREAD_H #define ICEGRID_REAPER_THREAD_H #include #include #include #include #include #include #include #include namespace IceGrid { class Reapable : public Ice::LocalObject { public: virtual ~Reapable() { } virtual void heartbeat() const { }; virtual IceUtil::Time timestamp() const = 0; virtual void destroy(bool) = 0; }; typedef IceUtil::Handle ReapablePtr; template class SessionReapable : public Reapable { typedef IceUtil::Handle TPtr; public: SessionReapable(const Ice::LoggerPtr& logger, const TPtr& session) : _logger(logger), _session(session) { } virtual ~SessionReapable() { } virtual IceUtil::Time timestamp() const { return _session->timestamp(); } virtual void destroy(bool shutdown) { try { if(shutdown) { _session->shutdown(); } else { _session->destroy(Ice::Current()); } } catch(const Ice::ObjectNotExistException&) { } catch(const Ice::LocalException& ex) { Ice::Warning out(_logger); out << "unexpected exception while reaping session:\n" << ex; } } protected: const Ice::LoggerPtr _logger; const TPtr _session; }; template class SessionReapableWithHeartbeat : public SessionReapable { typedef IceUtil::Handle TPtr; public: SessionReapableWithHeartbeat(const Ice::LoggerPtr& logger, const TPtr& session) : SessionReapable(logger, session) { } virtual void heartbeat() const { try { SessionReapable::_session->keepAlive(Ice::Current()); } catch(Ice::Exception&) { } } }; class ReapThread : public IceUtil::Thread, public IceUtil::Monitor { public: ReapThread(); virtual void run(); void terminate(); void add(const ReapablePtr&, int, const Ice::ConnectionPtr& = Ice::ConnectionPtr()); void connectionHeartbeat(const Ice::ConnectionPtr&); void connectionClosed(const Ice::ConnectionPtr&); private: bool calcWakeInterval(); Ice::CloseCallbackPtr _closeCallback; Ice::HeartbeatCallbackPtr _heartbeatCallback; IceUtil::Time _wakeInterval; bool _terminated; struct ReapableItem { ReapablePtr item; Ice::ConnectionPtr connection; IceUtil::Time timeout; }; std::list _sessions; std::map > _connections; }; typedef IceUtil::Handle ReapThreadPtr; }; #endif