// ********************************************************************** // // Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #ifndef ICE_GRID_ADMIN_I_H #define ICE_GRID_ADMIN_I_H #include namespace IceGrid { class Database; typedef IceUtil::Handle DatabasePtr; class TraceLevels; typedef IceUtil::Handle TraceLevelsPtr; class AdminI : public Admin, public IceUtil::Mutex { public: AdminI(const DatabasePtr&, const RegistryPtr&, const TraceLevelsPtr&); virtual ~AdminI(); virtual void addApplication(const ApplicationDescriptor&, const Ice::Current&); virtual void syncApplication(const ApplicationDescriptor&, const Ice::Current&); virtual void updateApplication(const ApplicationUpdateDescriptor&, const Ice::Current&); virtual void removeApplication(const std::string&, const Ice::Current&); virtual void instantiateServer(const std::string&, const std::string&, const ServerInstanceDescriptor&, const Ice::Current&); virtual void patchApplication_async(const AMD_Admin_patchApplicationPtr&, const std::string&, bool, const Ice::Current&); virtual ApplicationDescriptor getApplicationDescriptor(const ::std::string&, const Ice::Current&) const; virtual ApplicationDescriptor getDefaultApplicationDescriptor(const Ice::Current&) const; virtual Ice::StringSeq getAllApplicationNames(const Ice::Current&) const; virtual ServerInfo getServerInfo(const ::std::string&, const Ice::Current&) const; virtual ServerState getServerState(const ::std::string&, const Ice::Current&) const; virtual Ice::Int getServerPid(const ::std::string&, const Ice::Current&) const; virtual void startServer(const ::std::string&, const Ice::Current&); virtual void stopServer(const ::std::string&, const Ice::Current&); virtual void patchServer_async(const AMD_Admin_patchServerPtr&, const ::std::string&, bool, const Ice::Current&); virtual void sendSignal(const ::std::string&, const ::std::string&, const Ice::Current&); virtual void writeMessage(const ::std::string&, const ::std::string&, Ice::Int, const Ice::Current&); virtual Ice::StringSeq getAllServerIds(const Ice::Current&) const; virtual void enableServer(const ::std::string&, bool, const Ice::Current&); virtual bool isServerEnabled(const ::std::string&, const Ice::Current&) const; virtual StringObjectProxyDict getAdapterEndpoints(const ::std::string&, const ::Ice::Current&) const; virtual void removeAdapter(const std::string&, const Ice::Current&); virtual Ice::StringSeq getAllAdapterIds(const ::Ice::Current&) const; virtual void addObject(const ::Ice::ObjectPrx&, const ::Ice::Current&); virtual void updateObject(const ::Ice::ObjectPrx&, const ::Ice::Current&); virtual void addObjectWithType(const ::Ice::ObjectPrx&, const ::std::string&, const ::Ice::Current&); virtual void removeObject(const ::Ice::Identity&, const ::Ice::Current&); virtual ObjectInfo getObjectInfo(const Ice::Identity&, const ::Ice::Current&) const; virtual ObjectInfoSeq getAllObjectInfos(const std::string&, const ::Ice::Current&) const; virtual NodeInfo getNodeInfo(const std::string&, const Ice::Current&) const; virtual bool pingNode(const std::string&, const Ice::Current&) const; virtual LoadInfo getNodeLoad(const std::string&, const Ice::Current&) const; virtual void shutdownNode(const std::string&, const Ice::Current&); virtual std::string getNodeHostname(const std::string&, const Ice::Current&) const; virtual Ice::StringSeq getAllNodeNames(const ::Ice::Current&) const; virtual void shutdown(const Ice::Current&); virtual Ice::SliceChecksumDict getSliceChecksums(const Ice::Current&) const; private: const DatabasePtr _database; const RegistryPtr _registry; const TraceLevelsPtr _traceLevels; }; } #endif