// ********************************************************************** // // Copyright (c) 2002 // MutableRealms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #ifndef ICE_TRANSCEIVER_H #define ICE_TRANSCEIVER_H #include #include #ifndef WIN32 # define SOCKET int #endif namespace IceInternal { class Buffer; class Transceiver : public ::IceUtil::Shared { public: virtual SOCKET fd() = 0; virtual void close() = 0; virtual void shutdown() = 0; virtual void write(Buffer&, int) = 0; virtual void read(Buffer&, int) = 0; virtual std::string toString() const = 0; protected: Transceiver() { } virtual ~Transceiver() { } }; } #endif