// ********************************************************************** // // Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #ifndef ICE_PROPERTIES_I_H #define ICE_PROPERTIES_I_H #include #include #include #include namespace Ice { class PropertiesI : public Properties, public IceUtil::Mutex { public: virtual std::string getProperty(const std::string&); virtual std::string getPropertyWithDefault(const std::string&, const std::string&); virtual Ice::Int getPropertyAsInt(const std::string&); virtual Ice::Int getPropertyAsIntWithDefault(const std::string&, Ice::Int); virtual Ice::StringSeq getPropertyAsList(const std::string&); virtual Ice::StringSeq getPropertyAsListWithDefault(const std::string&, const Ice::StringSeq&); virtual PropertyDict getPropertiesForPrefix(const std::string&); virtual void setProperty(const std::string&, const std::string&); virtual StringSeq getCommandLineOptions(); virtual StringSeq parseCommandLineOptions(const std::string&, const StringSeq&); virtual StringSeq parseIceCommandLineOptions(const StringSeq&); virtual void load(const std::string&); virtual PropertiesPtr clone(); std::set getUnusedProperties(); PropertiesI(const PropertiesI*); PropertiesI(); PropertiesI(StringSeq&, const PropertiesPtr&); private: void parseLine(const std::string&, const StringConverterPtr&); void loadConfig(); struct PropertyValue { PropertyValue() : used(false) { } PropertyValue(const std::string& v, bool u) : value(v), used(u) { } std::string value; bool used; }; std::map _properties; }; } #endif