// ********************************************************************** // // Copyright (c) 2001 // Mutable Realms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #ifndef ICE_PROPERTIES_I_H #define ICE_PROPERTIES_I_H #include #include #include namespace Ice { class ICE_API PropertiesI : public Properties, public IceUtil::Mutex { public: virtual std::string getProperty(const std::string&); virtual std::string getPropertyWithDefault(const std::string&, const std::string&); virtual Ice::Int getPropertyAsInt(const std::string&); virtual Ice::Int getPropertyAsIntWithDefault(const std::string&, Ice::Int); virtual PropertyDict getPropertiesForPrefix(const std::string&); virtual void setProperty(const std::string&, const std::string&); virtual StringSeq getCommandLineOptions(); virtual StringSeq parseCommandLineOptions(const std::string&, const StringSeq&); virtual void load(const std::string&); virtual PropertiesPtr clone(); private: PropertiesI(); PropertiesI(StringSeq&); PropertiesI(int&, char*[]); friend ICE_API PropertiesPtr createProperties(); friend ICE_API PropertiesPtr createProperties(StringSeq&); friend ICE_API PropertiesPtr createProperties(int&, char*[]); void parseLine(const std::string&); void loadConfig(); std::map _properties; }; } #endif