// ********************************************************************** // // Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef _WIN32 # include #else # include #endif using namespace std; using namespace Ice; using namespace IceInternal; string Ice::ObjectAdapterI::getName() const { // // No mutex lock necessary, _name is immutable. // return _name; } CommunicatorPtr Ice::ObjectAdapterI::getCommunicator() const { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); return _communicator; } void Ice::ObjectAdapterI::activate() { LocatorRegistryPrx locatorRegistry; bool registerProcess = false; string serverId; CommunicatorPtr communicator; bool printAdapterReady = false; { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); if(!_printAdapterReadyDone) { if(_locatorInfo && !_id.empty()) { locatorRegistry = _locatorInfo->getLocatorRegistry(); } registerProcess = _instance->properties()->getPropertyAsInt(_name + ".RegisterProcess") > 0; serverId = _instance->properties()->getProperty("Ice.ServerId"); printAdapterReady = _instance->properties()->getPropertyAsInt("Ice.PrintAdapterReady") > 0; if(registerProcess && !locatorRegistry) { Warning out(_instance->logger()); out << "object adapter `" << _name << "' cannot register the process without a locator registry"; registerProcess = false; } else if(registerProcess && serverId.empty()) { Warning out(_instance->logger()); out << "object adapter `" << _name << "' cannot register the process without a value for Ice.ServerId"; registerProcess = false; } communicator = _communicator; _printAdapterReadyDone = true; } for_each(_incomingConnectionFactories.begin(), _incomingConnectionFactories.end(), Ice::voidMemFun(&IncomingConnectionFactory::activate)); } // // We must call on the locator registry outside the thread // synchronization, to avoid deadlocks. // if(locatorRegistry) { // // TODO: This might throw if we can't connect to the // locator. Shall we raise a special exception for the // activate operation instead of a non obvious network // exception? // try { Identity ident; ident.name = "dummy"; locatorRegistry->setAdapterDirectProxy(serverId, _id, createDirectProxy(ident)); } catch(const ObjectAdapterDeactivatedException&) { // IGNORE: The object adapter is already inactive. } catch(const ServerNotFoundException&) { NotRegisteredException ex(__FILE__, __LINE__); ex.kindOfObject = "server"; ex.id = serverId; throw ex; } catch(const AdapterNotFoundException&) { NotRegisteredException ex(__FILE__, __LINE__); ex.kindOfObject = "object adapter"; ex.id = _id; throw ex; } catch(const AdapterAlreadyActiveException&) { ObjectAdapterIdInUseException ex(__FILE__, __LINE__); ex.id = _id; throw ex; } if(registerProcess) { try { ProcessPtr servant = new ProcessI(communicator); Ice::ObjectPrx proxy = createDirectProxy(addWithUUID(servant)->ice_getIdentity()); locatorRegistry->setServerProcessProxy(serverId, ProcessPrx::uncheckedCast(proxy)); } catch(const ObjectAdapterDeactivatedException&) { // IGNORE: The object adapter is already inactive. } catch(const ServerNotFoundException&) { NotRegisteredException ex(__FILE__, __LINE__); ex.kindOfObject = "server"; ex.id = serverId; throw ex; } } } if(printAdapterReady) { cout << _name << " ready" << endl; } } void Ice::ObjectAdapterI::hold() { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); for_each(_incomingConnectionFactories.begin(), _incomingConnectionFactories.end(), Ice::voidMemFun(&IncomingConnectionFactory::hold)); } void Ice::ObjectAdapterI::waitForHold() { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); for_each(_incomingConnectionFactories.begin(), _incomingConnectionFactories.end(), Ice::constVoidMemFun(&IncomingConnectionFactory::waitUntilHolding)); } void Ice::ObjectAdapterI::deactivate() { vector incomingConnectionFactories; OutgoingConnectionFactoryPtr outgoingConnectionFactory; { IceUtil::Monitor::Lock sync(*this); // // Ignore deactivation requests if the object adapter has already // been deactivated. // if(_deactivated) { return; } incomingConnectionFactories = _incomingConnectionFactories; outgoingConnectionFactory = _instance->outgoingConnectionFactory(); _deactivated = true; notifyAll(); } // // Must be called outside the thread synchronization, because // Connection::destroy() might block when sending a CloseConnection // message. // for_each(incomingConnectionFactories.begin(), incomingConnectionFactories.end(), Ice::voidMemFun(&IncomingConnectionFactory::destroy)); // // Must be called outside the thread synchronization, because // changing the object adapter might block if there are still // requests being dispatched. // outgoingConnectionFactory->removeAdapter(this); } void Ice::ObjectAdapterI::waitForDeactivate() { { IceUtil::Monitor::Lock sync(*this); // // First we wait for deactivation of the adapter itself, and for // the return of all direct method calls using this adapter. // while(!_deactivated || _directCount > 0) { wait(); } // // If some other thread is currently deactivating, we wait // until this thread is finished. // while(_waitForDeactivate) { wait(); } _waitForDeactivate = true; } // // Now we wait until all incoming connection factories are // finished. // for_each(_incomingConnectionFactories.begin(), _incomingConnectionFactories.end(), Ice::voidMemFun(&IncomingConnectionFactory::waitUntilFinished)); // // Now it's also time to clean up our servants and servant // locators. // if(_servantManager) { _servantManager->destroy(); } // // Destroy the thread pool. // if(_threadPool) { _threadPool->destroy(); _threadPool->joinWithAllThreads(); } { IceUtil::Monitor::Lock sync(*this); // // Signal that waiting is complete. // _waitForDeactivate = false; notifyAll(); // // We're done, now we can throw away all incoming connection // factories. // _incomingConnectionFactories.clear(); // // Remove object references (some of them cyclic). // _instance = 0; _threadPool = 0; _servantManager = 0; _communicator = 0; } } ObjectPrx Ice::ObjectAdapterI::add(const ObjectPtr& object, const Identity& ident) { return addFacet(object, ident, ""); } ObjectPrx Ice::ObjectAdapterI::addFacet(const ObjectPtr& object, const Identity& ident, const string& facet) { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); checkIdentity(ident); _servantManager->addServant(object, ident, facet); return newProxy(ident, facet); } ObjectPrx Ice::ObjectAdapterI::addWithUUID(const ObjectPtr& object) { return addFacetWithUUID(object, ""); } ObjectPrx Ice::ObjectAdapterI::addFacetWithUUID(const ObjectPtr& object, const string& facet) { Identity ident; ident.name = IceUtil::generateUUID(); return addFacet(object, ident, facet); } ObjectPtr Ice::ObjectAdapterI::remove(const Identity& ident) { return removeFacet(ident, ""); } ObjectPtr Ice::ObjectAdapterI::removeFacet(const Identity& ident, const string& facet) { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); checkIdentity(ident); return _servantManager->removeServant(ident, facet); } FacetMap Ice::ObjectAdapterI::removeAllFacets(const Identity& ident) { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); checkIdentity(ident); return _servantManager->removeAllFacets(ident); } ObjectPtr Ice::ObjectAdapterI::find(const Identity& ident) const { return findFacet(ident, ""); } ObjectPtr Ice::ObjectAdapterI::findFacet(const Identity& ident, const string& facet) const { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); checkIdentity(ident); return _servantManager->findServant(ident, facet); } FacetMap Ice::ObjectAdapterI::findAllFacets(const Identity& ident) const { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); checkIdentity(ident); return _servantManager->findAllFacets(ident); } ObjectPtr Ice::ObjectAdapterI::findByProxy(const ObjectPrx& proxy) const { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); ReferencePtr ref = proxy->__reference(); return findFacet(ref->getIdentity(), ref->getFacet()); } void Ice::ObjectAdapterI::addServantLocator(const ServantLocatorPtr& locator, const string& prefix) { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); _servantManager->addServantLocator(locator, prefix); } ServantLocatorPtr Ice::ObjectAdapterI::findServantLocator(const string& prefix) const { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); return _servantManager->findServantLocator(prefix); } ObjectPrx Ice::ObjectAdapterI::createProxy(const Identity& ident) const { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); checkIdentity(ident); return newProxy(ident, ""); } ObjectPrx Ice::ObjectAdapterI::createDirectProxy(const Identity& ident) const { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); checkIdentity(ident); return newDirectProxy(ident, ""); } ObjectPrx Ice::ObjectAdapterI::createReverseProxy(const Identity& ident) const { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); checkIdentity(ident); // // Get all incoming connections for this object adapter. // vector connections; vector::const_iterator p; for(p = _incomingConnectionFactories.begin(); p != _incomingConnectionFactories.end(); ++p) { list cons = (*p)->connections(); copy(cons.begin(), cons.end(), back_inserter(connections)); } // // Create a reference and return a reverse proxy for this // reference. // ReferencePtr ref = _instance->referenceFactory()->create(ident, _instance->getDefaultContext(), "", Reference::ModeTwoway, connections); return _instance->proxyFactory()->referenceToProxy(ref); } void Ice::ObjectAdapterI::addRouter(const RouterPrx& router) { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); RouterInfoPtr routerInfo = _instance->routerManager()->get(router); if(routerInfo) { _routerInfos.push_back(routerInfo); // // Add the router's server proxy endpoints to this object // adapter. // ObjectPrx proxy = routerInfo->getServerProxy(); vector endpoints = proxy->__reference()->getEndpoints(); copy(endpoints.begin(), endpoints.end(), back_inserter(_routerEndpoints)); sort(_routerEndpoints.begin(), _routerEndpoints.end()); // Must be sorted. _routerEndpoints.erase(unique(_routerEndpoints.begin(), _routerEndpoints.end()), _routerEndpoints.end()); // // Associate this object adapter with the router. This way, // new outgoing connections to the router's client proxy will // use this object adapter for callbacks. // routerInfo->setAdapter(this); // // Also modify all existing outgoing connections to the // router's client proxy to use this object adapter for // callbacks. // _instance->outgoingConnectionFactory()->setRouterInfo(routerInfo); } } void Ice::ObjectAdapterI::removeRouter(const RouterPrx& router) { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); RouterInfoPtr routerInfo = _instance->routerManager()->erase(router); if(routerInfo) { // // Rebuild the router endpoints from our set of router infos. // _routerEndpoints.clear(); vector::iterator p = _routerInfos.begin(); while(p != _routerInfos.end()) { if(*p == routerInfo) { p = _routerInfos.erase(p); continue; } ObjectPrx proxy = (*p)->getServerProxy(); vector endpoints = proxy->__reference()->getEndpoints(); copy(endpoints.begin(), endpoints.end(), back_inserter(_routerEndpoints)); ++p; } sort(_routerEndpoints.begin(), _routerEndpoints.end()); // Must be sorted. _routerEndpoints.erase(unique(_routerEndpoints.begin(), _routerEndpoints.end()), _routerEndpoints.end()); // // Clear this object adapter with the router. // routerInfo->setAdapter(0); // // Also modify all existing outgoing connections to the // router's client proxy to use this object adapter for // callbacks. // _instance->outgoingConnectionFactory()->setRouterInfo(routerInfo); } } void Ice::ObjectAdapterI::setLocator(const LocatorPrx& locator) { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); _locatorInfo = _instance->locatorManager()->get(locator); } /* LocatorPrx Ice::ObjectAdapterI::getLocator() const { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); LocatorPrx locator; if(_locatorInfo) { locator = _locatorInfo->getLocator(); } return locator; } */ bool Ice::ObjectAdapterI::isLocal(const ObjectPrx& proxy) const { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); ReferencePtr ref = proxy->__reference(); vector::const_iterator p; vector endpoints; IndirectReferencePtr ir = IndirectReferencePtr::dynamicCast(ref); if(ir) { if(!ir->getAdapterId().empty()) { // // Proxy is local if the reference adapter id matches this // adapter id. // return ir->getAdapterId() == _id; } // // Get Locator endpoint information for indirect references. // LocatorInfoPtr info = ir->getLocatorInfo(); if(info) { bool isCached; endpoints = info->getEndpoints(ir, isCached); } else { return false; } } else { endpoints = ref->getEndpoints(); } // // Proxies which have at least one endpoint in common with the // endpoints used by this object adapter's incoming connection // factories are considered local. // for(p = endpoints.begin(); p != endpoints.end(); ++p) { vector::const_iterator q; for(q = _incomingConnectionFactories.begin(); q != _incomingConnectionFactories.end(); ++q) { if((*q)->equivalent(*p)) { return true; } } } // // Proxies which have at least one endpoint in common with the // router's server proxy endpoints (if any), are also considered // local. // for(p = endpoints.begin(); p != endpoints.end(); ++p) { if(binary_search(_routerEndpoints.begin(), _routerEndpoints.end(), *p)) // _routerEndpoints is sorted. { return true; } } return false; } void Ice::ObjectAdapterI::flushBatchRequests() { vector f; { IceUtil::Monitor::Lock sync(*this); f = _incomingConnectionFactories; } for_each(f.begin(), f.end(), Ice::voidMemFun(&IncomingConnectionFactory::flushBatchRequests)); } void Ice::ObjectAdapterI::incDirectCount() { IceUtil::Monitor::Lock sync(*this); checkForDeactivation(); assert(_directCount >= 0); ++_directCount; } void Ice::ObjectAdapterI::decDirectCount() { IceUtil::Monitor::Lock sync(*this); // Not check for deactivation here! assert(_instance); // Must not be called after waitForDeactivate(). assert(_directCount > 0); if(--_directCount == 0) { notifyAll(); } } ThreadPoolPtr Ice::ObjectAdapterI::getThreadPool() const { // No mutex lock necessary, _threadPool and _instance are // immutable after creation until they are removed in // waitForDeactivate(). // Not check for deactivation here! assert(_instance); // Must not be called after waitForDeactivate(). if(_threadPool) { return _threadPool; } else { return _instance->serverThreadPool(); } } ServantManagerPtr Ice::ObjectAdapterI::getServantManager() const { // No mutex lock necessary, _threadPool and _instance are // immutable after creation until they are removed in // waitForDeactivate(). // Not check for deactivation here! assert(_instance); // Must not be called after waitForDeactivate(). return _servantManager; } Ice::ObjectAdapterI::ObjectAdapterI(const InstancePtr& instance, const CommunicatorPtr& communicator, const string& name, const string& endpointInfo) : _deactivated(false), _instance(instance), _communicator(communicator), _servantManager(new ServantManager(instance, name)), _printAdapterReadyDone(false), _name(name), _id(instance->properties()->getProperty(name + ".AdapterId")), _directCount(0), _waitForDeactivate(false) { __setNoDelete(true); try { // // Parse the endpoints, but don't store them in the adapter. // The connection factory might change it, for example, to // fill in the real port number. // vector endpoints = parseEndpoints(endpointInfo); for(vector::iterator p = endpoints.begin(); p != endpoints.end(); ++p) { _incomingConnectionFactories.push_back(new IncomingConnectionFactory(instance, *p, this)); } // // Parse published endpoints. These are used in proxies // instead of the connection factory endpoints. // string endpts = _instance->properties()->getProperty(name + ".PublishedEndpoints"); _publishedEndpoints = parseEndpoints(endpts); string router = _instance->properties()->getProperty(_name + ".Router"); if(!router.empty()) { addRouter(RouterPrx::uncheckedCast(_instance->proxyFactory()->stringToProxy(router))); } string locator = _instance->properties()->getProperty(_name + ".Locator"); if(!locator.empty()) { setLocator(LocatorPrx::uncheckedCast(_instance->proxyFactory()->stringToProxy(locator))); } else { setLocator(_instance->referenceFactory()->getDefaultLocator()); } if(!_instance->threadPerConnection()) { int size = _instance->properties()->getPropertyAsInt(_name + ".ThreadPool.Size"); int sizeMax = _instance->properties()->getPropertyAsInt(_name + ".ThreadPool.SizeMax"); if(size > 0 || sizeMax > 0) { _threadPool = new ThreadPool(_instance, _name + ".ThreadPool", 0); } } } catch(...) { deactivate(); waitForDeactivate(); __setNoDelete(false); throw; } __setNoDelete(false); } Ice::ObjectAdapterI::~ObjectAdapterI() { if(!_deactivated) { Warning out(_instance->logger()); out << "object adapter `" << _name << "' has not been deactivated"; } else if(_instance) { Warning out(_instance->logger()); out << "object adapter `" << _name << "' deactivation had not been waited for"; } else { assert(!_threadPool); assert(!_servantManager); assert(!_communicator); assert(_incomingConnectionFactories.empty()); assert(_directCount == 0); assert(!_waitForDeactivate); } } ObjectPrx Ice::ObjectAdapterI::newProxy(const Identity& ident, const string& facet) const { if(_id.empty()) { return newDirectProxy(ident, facet); } else { // // Create a reference with the adapter id. // ReferencePtr ref = _instance->referenceFactory()->create( ident, _instance->getDefaultContext(), facet, Reference::ModeTwoway, false, _id, 0, _locatorInfo, _instance->defaultsAndOverrides()->defaultCollocationOptimization); // // Return a proxy for the reference. // return _instance->proxyFactory()->referenceToProxy(ref); } } ObjectPrx Ice::ObjectAdapterI::newDirectProxy(const Identity& ident, const string& facet) const { vector endpoints; // // Use the published endpoints, otherwise use the endpoints from all // incoming connection factories. // if(!_publishedEndpoints.empty()) { endpoints = _publishedEndpoints; } else { transform(_incomingConnectionFactories.begin(), _incomingConnectionFactories.end(), back_inserter(endpoints), Ice::constMemFun(&IncomingConnectionFactory::endpoint)); } // // Now we also add the endpoints of the router's server proxy, if // any. This way, object references created by this object adapter // will also point to the router's server proxy endpoints. // copy(_routerEndpoints.begin(), _routerEndpoints.end(), back_inserter(endpoints)); // // Create a reference and return a proxy for this reference. // ReferencePtr ref = _instance->referenceFactory()->create( ident, _instance->getDefaultContext(), facet, Reference::ModeTwoway, false, endpoints, 0, _instance->defaultsAndOverrides()-> defaultCollocationOptimization); return _instance->proxyFactory()->referenceToProxy(ref); } void Ice::ObjectAdapterI::checkForDeactivation() const { if(_deactivated) { ObjectAdapterDeactivatedException ex(__FILE__, __LINE__); ex.name = _name; throw ex; } } void Ice::ObjectAdapterI::checkIdentity(const Identity& ident) { if(ident.name.size() == 0) { IllegalIdentityException e(__FILE__, __LINE__); e.id = ident; throw e; } } vector Ice::ObjectAdapterI::parseEndpoints(const string& str) const { string endpts = str; transform(endpts.begin(), endpts.end(), endpts.begin(), ::tolower); string::size_type beg; string::size_type end = 0; vector endpoints; while(end < endpts.length()) { const string delim = " \t\n\r"; beg = endpts.find_first_not_of(delim, end); if(beg == string::npos) { break; } end = endpts.find(':', beg); if(end == string::npos) { end = endpts.length(); } if(end == beg) { ++end; continue; } string s = endpts.substr(beg, end - beg); EndpointIPtr endp = _instance->endpointFactoryManager()->create(s); if(endp == 0) { EndpointParseException ex(__FILE__, __LINE__); ex.str = s; throw ex; } endpoints.push_back(endp); ++end; } return endpoints; } Ice::ObjectAdapterI::ProcessI::ProcessI(const CommunicatorPtr& communicator) : _communicator(communicator) { } void Ice::ObjectAdapterI::ProcessI::shutdown(const Current&) { _communicator->shutdown(); } void Ice::ObjectAdapterI::ProcessI::writeMessage(const string& message, Int fd, const Current&) { switch(fd) { case 1: { cout << message << endl; break; } case 2: { cerr << message << endl; break; } } }