// ********************************************************************** // // Copyright (c) 2003-2016 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #ifndef ICE_NETWORK_PROXY_H #define ICE_NETWORK_PROXY_H #include #include namespace IceInternal { class ICE_API NetworkProxy : public virtual IceUtil::Shared { public: // // Write the connection request on the connection established // with the network proxy server. This is called right after // the connection establishment succeeds. // virtual void beginWrite(const Address&, Buffer&) = 0; virtual SocketOperation endWrite(Buffer&) = 0; // // Once the connection request has been sent, this is called // to prepare and read the response from the proxy server. // virtual void beginRead(Buffer&) = 0; virtual SocketOperation endRead(Buffer&) = 0; // // This is called when the response from the proxy has been // read. The proxy should copy the extra read data (if any) in the // given byte vector. // virtual void finish(Buffer&, Buffer&) = 0; // // If the proxy host needs to be resolved, this should return // a new NetworkProxy containing the IP address of the proxy. // This is called from the endpoint host resolver thread, so // it's safe if this this method blocks. // virtual NetworkProxyPtr resolveHost(ProtocolSupport) const = 0; // // Returns the IP address of the network proxy. This method // must not block. It's only called on a network proxy object // returned by resolveHost(). // virtual Address getAddress() const = 0; // // Returns the name of the proxy, used for tracing purposes. // virtual std::string getName() const = 0; // // Returns the protocols supported by the proxy. // virtual ProtocolSupport getProtocolSupport() const = 0; }; NetworkProxyPtr createNetworkProxy(const Ice::PropertiesPtr&, ProtocolSupport); } #endif