// ********************************************************************** // // Copyright (c) 2001 // MutableRealms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // TODO: bandaid, see below. using namespace std; using namespace Ice; using namespace IceInternal; void IceInternal::incRef(OutgoingConnectionFactory* p) { p->__incRef(); } void IceInternal::decRef(OutgoingConnectionFactory* p) { p->__decRef(); } void IceInternal::incRef(IncomingConnectionFactory* p) { p->__incRef(); } void IceInternal::decRef(IncomingConnectionFactory* p) { p->__decRef(); } ConnectionPtr IceInternal::OutgoingConnectionFactory::create(const vector& endpoints) { IceUtil::RecMutex::Lock sync(*this); if (!_instance) { throw CommunicatorDestroyedException(__FILE__, __LINE__); } assert(!endpoints.empty()); // // Reap destroyed connections. // std::map::iterator p = _connections.begin(); while (p != _connections.end()) { if (p->second->destroyed()) { _connections.erase(p++); } else { ++p; } } // // Search for existing connections. // vector::const_iterator q; for (q = endpoints.begin(); q != endpoints.end(); ++q) { map::const_iterator r = _connections.find(*q); if (r != _connections.end()) { return r->second; } } // // No connections exist, try to create one. // TraceLevelsPtr traceLevels = _instance->traceLevels(); LoggerPtr logger = _instance->logger(); ConnectionPtr connection; auto_ptr exception; q = endpoints.begin(); while (q != endpoints.end()) { try { TransceiverPtr transceiver = (*q)->clientTransceiver(); if (!transceiver) { ConnectorPtr connector = (*q)->connector(); assert(connector); transceiver = connector->connect((*q)->timeout()); assert(transceiver); } connection = new Connection(_instance, transceiver, *q, 0); connection->activate(); _connections.insert(make_pair(*q, connection)); break; } catch (const SocketException& ex) { exception = auto_ptr(dynamic_cast(ex.ice_clone())); } catch (const IceSSL::SslException& ex) // TODO: bandaid to make retry w/ ssl work. { exception = auto_ptr(dynamic_cast(ex.ice_clone())); } catch (const DNSException& ex) { exception = auto_ptr(dynamic_cast(ex.ice_clone())); } catch (const TimeoutException& ex) { exception = auto_ptr(dynamic_cast(ex.ice_clone())); } ++q; if (traceLevels->retry >= 2) { Trace out(logger, traceLevels->retryCat); out << "connection to endpoint failed"; if (q != endpoints.end()) { out << ", trying next endpoint\n"; } else { out << " and no more endpoints to try\n"; } out << *exception.get(); } } if (!connection) { assert(exception.get()); exception->ice_throw(); } return connection; } void IceInternal::OutgoingConnectionFactory::setRouter(const RouterPrx& router) { IceUtil::RecMutex::Lock sync(*this); if (!_instance) { throw CommunicatorDestroyedException(__FILE__, __LINE__); } RouterInfoPtr routerInfo = _instance->routerManager()->get(router); if (routerInfo) { // // Search for connections to the router's client proxy // endpoints, and update the object adapter for such // connections, so that callbacks from the router can be // received over such connections. // ObjectPrx proxy = routerInfo->getClientProxy(); ObjectAdapterPtr adapter = routerInfo->getAdapter(); vector::const_iterator p; for (p = proxy->__reference()->endpoints.begin(); p != proxy->__reference()->endpoints.end(); ++p) { map::const_iterator q = _connections.find(*p); if (q != _connections.end()) { q->second->setAdapter(adapter); } } } } void IceInternal::OutgoingConnectionFactory::removeAdapter(const ObjectAdapterPtr& adapter) { IceUtil::RecMutex::Lock sync(*this); if (!_instance) { throw CommunicatorDestroyedException(__FILE__, __LINE__); } for (map::const_iterator p = _connections.begin(); p != _connections.end(); ++p) { if (p->second->getAdapter() == adapter) { p->second->setAdapter(0); } } } IceInternal::OutgoingConnectionFactory::OutgoingConnectionFactory(const InstancePtr& instance) : _instance(instance) { } IceInternal::OutgoingConnectionFactory::~OutgoingConnectionFactory() { assert(!_instance); } void IceInternal::OutgoingConnectionFactory::destroy() { IceUtil::RecMutex::Lock sync(*this); if (!_instance) { return; } #ifdef _STLP_BEGIN_NAMESPACE // voidbind2nd is an STLport extension for broken compilers in IceUtil/Functional.h for_each(_connections.begin(), _connections.end(), voidbind2nd(Ice::secondVoidMemFun1 (&Connection::destroy), Connection::CommunicatorDestroyed)); #else for_each(_connections.begin(), _connections.end(), bind2nd(Ice::secondVoidMemFun1 (&Connection::destroy), Connection::CommunicatorDestroyed)); #endif _connections.clear(); _instance = 0; } void IceInternal::IncomingConnectionFactory::hold() { IceUtil::Mutex::Lock sync(*this); setState(StateHolding); } void IceInternal::IncomingConnectionFactory::activate() { IceUtil::Mutex::Lock sync(*this); setState(StateActive); } EndpointPtr IceInternal::IncomingConnectionFactory::endpoint() const { // No mutex protection necessary, _endpoint is immutable. return _endpoint; } bool IceInternal::IncomingConnectionFactory::equivalent(const EndpointPtr& endp) const { if (_transceiver) { return endp->equivalent(_transceiver); } assert(_acceptor); return endp->equivalent(_acceptor); } list IceInternal::IncomingConnectionFactory::connections() const { IceUtil::Mutex::Lock sync(*this); // // Reap destroyed connections. // list& connections = const_cast& >(_connections); connections.erase(remove_if(connections.begin(), connections.end(), ::Ice::constMemFun(&Connection::destroyed)), connections.end()); return _connections; } bool IceInternal::IncomingConnectionFactory::readable() const { return false; } void IceInternal::IncomingConnectionFactory::read(BasicStream&) { assert(false); // Must not be called. } void IceInternal::IncomingConnectionFactory::message(BasicStream&, const ThreadPoolPtr& threadPool) { IceUtil::Mutex::Lock sync(*this); threadPool->promoteFollower(); if (_state != StateActive) { IceUtil::ThreadControl::yield(); return; } // // Reap destroyed connections. // _connections.erase(remove_if(_connections.begin(), _connections.end(), ::Ice::constMemFun(&Connection::destroyed)), _connections.end()); // // Now accept a new connection. // try { TransceiverPtr transceiver = _acceptor->accept(0); ConnectionPtr connection = new Connection(_instance, transceiver, _endpoint, _adapter); connection->activate(); _connections.push_back(connection); } catch (const IceSSL::SslException&) { // TODO: bandaid. Takes care of SSL Handshake problems during // creation of a Transceiver. Ignore, nothing we can do here. } catch (const SocketException&) { // TODO: bandaid. Takes care of SSL Handshake problems during // creation of a Transceiver. Ignore, nothing we can do here. } catch (const TimeoutException&) { // Ignore timeouts. } catch (const LocalException& ex) { if (_warn) { Warning out(_instance->logger()); out << "connection exception:\n" << ex << '\n' << _acceptor->toString(); } setState(StateClosed); } } void IceInternal::IncomingConnectionFactory::finished(const ThreadPoolPtr& threadPool) { IceUtil::Mutex::Lock sync(*this); threadPool->promoteFollower(); if (_state == StateActive) { registerWithPool(); } else if (_state == StateClosed) { try { // // Clear listen() backlog properly by accepting all queued // connections, and then shutting them down. // while (true) { try { TransceiverPtr transceiver = _acceptor->accept(0); ConnectionPtr connection = new Connection(_instance, transceiver, _endpoint, _adapter); connection->exception(ObjectAdapterDeactivatedException(__FILE__, __LINE__)); } catch (const TimeoutException&) { break; // Exit loop on timeout. } } } catch (const LocalException& ex) { if (_warn) { Warning out(_instance->logger()); out << "connection exception:\n" << ex << '\n' << _acceptor->toString(); } } _acceptor->close(); } } void IceInternal::IncomingConnectionFactory::exception(const LocalException&) { assert(false); // Must not be called. } /* bool IceInternal::IncomingConnectionFactory::tryDestroy(const ThreadPoolPtr&) { // // Do nothing. We don't want collector factories to be closed by // active connection management. // return false; } */ IceInternal::IncomingConnectionFactory::IncomingConnectionFactory(const InstancePtr& instance, const EndpointPtr& endpoint, const ObjectAdapterPtr& adapter) : EventHandler(instance), _endpoint(endpoint), _adapter(adapter), _state(StateHolding) { _warn = _instance->properties()->getPropertyAsInt("Ice.ConnectionWarnings") > 0; try { _transceiver = _endpoint->serverTransceiver(_endpoint); if (_transceiver) { ConnectionPtr connection = new Connection(_instance, _transceiver, _endpoint, _adapter); _connections.push_back(connection); } else { _acceptor = _endpoint->acceptor(_endpoint); assert(_acceptor); _acceptor->listen(); } } catch (...) { setState(StateClosed); throw; } } IceInternal::IncomingConnectionFactory::~IncomingConnectionFactory() { assert(_state == StateClosed); } void IceInternal::IncomingConnectionFactory::destroy() { IceUtil::Mutex::Lock sync(*this); setState(StateClosed); } void IceInternal::IncomingConnectionFactory::setState(State state) { if (_state == state) // Don't switch twice. { return; } switch (state) { case StateActive: { if (_state != StateHolding) // Can only switch from holding to active. { return; } registerWithPool(); for_each(_connections.begin(), _connections.end(), ::Ice::voidMemFun(&Connection::activate)); break; } case StateHolding: { if (_state != StateActive) // Can only switch from active to holding { return; } unregisterWithPool(); for_each(_connections.begin(), _connections.end(), ::Ice::voidMemFun(&Connection::hold)); break; } case StateClosed: { // // If we come from holding state, we first need to // register again before we unregister. // if (_state == StateHolding) { registerWithPool(); } unregisterWithPool(); #ifdef _STLP_BEGIN_NAMESPACE // voidbind2nd is an STLport extension for broken compilers in IceUtil/Functional.h for_each(_connections.begin(), _connections.end(), voidbind2nd(Ice::voidMemFun1(&Connection::destroy), Connection::ObjectAdapterDeactivated)); #else for_each(_connections.begin(), _connections.end(), bind2nd(Ice::voidMemFun1(&Connection::destroy), Connection::ObjectAdapterDeactivated)); #endif _connections.clear(); break; } } _state = state; } void IceInternal::IncomingConnectionFactory::registerWithPool() { if (_acceptor) { if (!_serverThreadPool) { _serverThreadPool = _instance->serverThreadPool(); assert(_serverThreadPool); } _serverThreadPool->_register(_acceptor->fd(), this); } } void IceInternal::IncomingConnectionFactory::unregisterWithPool() { if (_acceptor) { assert(_serverThreadPool); _serverThreadPool->unregister(_acceptor->fd()); } }