// ********************************************************************** // // Copyright (c) 2002 // ZeroC, Inc. // Billerica, MA, USA // // All Rights Reserved. // // Ice is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License version 2 as published by // the Free Software Foundation. // // ********************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace Ice; using namespace IceInternal; void IceInternal::incRef(OutgoingConnectionFactory* p) { p->__incRef(); } void IceInternal::decRef(OutgoingConnectionFactory* p) { p->__decRef(); } void IceInternal::incRef(IncomingConnectionFactory* p) { p->__incRef(); } void IceInternal::decRef(IncomingConnectionFactory* p) { p->__decRef(); } void IceInternal::OutgoingConnectionFactory::destroy() { IceUtil::Monitor::Lock sync(*this); if(!_instance) { return; } #ifdef _STLP_BEGIN_NAMESPACE // voidbind2nd is an STLport extension for broken compilers in IceUtil/Functional.h for_each(_connections.begin(), _connections.end(), voidbind2nd(Ice::secondVoidMemFun1 (&Connection::destroy), Connection::CommunicatorDestroyed)); #else for_each(_connections.begin(), _connections.end(), bind2nd(Ice::secondVoidMemFun1 (&Connection::destroy), Connection::CommunicatorDestroyed)); #endif _instance = 0; notifyAll(); } void IceInternal::OutgoingConnectionFactory::waitUntilFinished() { ::IceUtil::Monitor< ::IceUtil::Mutex>::Lock sync(*this); // // First we wait until the factory is destroyed. // while(_instance) { wait(); } // // Now we wait for until the destruction of each connection is // finished. // for_each(_connections.begin(), _connections.end(), Ice::secondConstVoidMemFun(&Connection::waitUntilFinished)); // // We're done, now we can throw away all connections. // _connections.clear(); } ConnectionPtr IceInternal::OutgoingConnectionFactory::create(const vector& endpoints) { IceUtil::Monitor::Lock sync(*this); if(!_instance) { throw CommunicatorDestroyedException(__FILE__, __LINE__); } assert(!endpoints.empty()); // // Reap connections for which destruction has completed. // std::map::iterator p = _connections.begin(); while(p != _connections.end()) { if(p->second->isFinished()) { _connections.erase(p++); } else { ++p; } } // // Search for existing connections. // DefaultsAndOverridesPtr defaultsAndOverrides = _instance->defaultsAndOverrides(); vector::const_iterator q; for(q = endpoints.begin(); q != endpoints.end(); ++q) { EndpointPtr endpoint = *q; if(defaultsAndOverrides->overrideTimeout) { endpoint = endpoint->timeout(defaultsAndOverrides->overrideTimeoutValue); } map::const_iterator r = _connections.find(endpoint); if(r != _connections.end()) { // // Don't return connections for which destruction has been // initiated. // if(!r->second->isDestroyed()) { return r->second; } } } // // No connections exist, try to create one. // TraceLevelsPtr traceLevels = _instance->traceLevels(); LoggerPtr logger = _instance->logger(); ConnectionPtr connection; auto_ptr exception; q = endpoints.begin(); while(q != endpoints.end()) { EndpointPtr endpoint = *q; if(defaultsAndOverrides->overrideTimeout) { endpoint = endpoint->timeout(defaultsAndOverrides->overrideTimeoutValue); } try { TransceiverPtr transceiver = endpoint->clientTransceiver(); if(!transceiver) { ConnectorPtr connector = endpoint->connector(); assert(connector); transceiver = connector->connect(endpoint->timeout()); assert(transceiver); } connection = new Connection(_instance, transceiver, endpoint, 0); connection->validate(); connection->activate(); _connections.insert(make_pair(endpoint, connection)); break; } catch(const LocalException& ex) { exception = auto_ptr(dynamic_cast(ex.ice_clone())); } ++q; if(traceLevels->retry >= 2) { Trace out(logger, traceLevels->retryCat); out << "connection to endpoint failed"; if(q != endpoints.end()) { out << ", trying next endpoint\n"; } else { out << " and no more endpoints to try\n"; } out << *exception.get(); } } if(!connection) { assert(exception.get()); exception->ice_throw(); } return connection; } void IceInternal::OutgoingConnectionFactory::setRouter(const RouterPrx& router) { IceUtil::Monitor::Lock sync(*this); if(!_instance) { throw CommunicatorDestroyedException(__FILE__, __LINE__); } RouterInfoPtr routerInfo = _instance->routerManager()->get(router); if(routerInfo) { // // Search for connections to the router's client proxy // endpoints, and update the object adapter for such // connections, so that callbacks from the router can be // received over such connections. // ObjectPrx proxy = routerInfo->getClientProxy(); ObjectAdapterPtr adapter = routerInfo->getAdapter(); DefaultsAndOverridesPtr defaultsAndOverrides = _instance->defaultsAndOverrides(); vector::const_iterator p; for(p = proxy->__reference()->endpoints.begin(); p != proxy->__reference()->endpoints.end(); ++p) { EndpointPtr endpoint = *p; if(defaultsAndOverrides->overrideTimeout) { endpoint = endpoint->timeout(defaultsAndOverrides->overrideTimeoutValue); } map::const_iterator q = _connections.find(endpoint); if(q != _connections.end()) { q->second->setAdapter(adapter); } } } } void IceInternal::OutgoingConnectionFactory::removeAdapter(const ObjectAdapterPtr& adapter) { IceUtil::Monitor::Lock sync(*this); if(!_instance) { throw CommunicatorDestroyedException(__FILE__, __LINE__); } for(map::const_iterator p = _connections.begin(); p != _connections.end(); ++p) { if(p->second->getAdapter() == adapter) { p->second->setAdapter(0); } } } IceInternal::OutgoingConnectionFactory::OutgoingConnectionFactory(const InstancePtr& instance) : _instance(instance) { } IceInternal::OutgoingConnectionFactory::~OutgoingConnectionFactory() { assert(!_instance); assert(_connections.empty()); } void IceInternal::IncomingConnectionFactory::activate() { ::IceUtil::Monitor< ::IceUtil::Mutex>::Lock sync(*this); setState(StateActive); } void IceInternal::IncomingConnectionFactory::hold() { ::IceUtil::Monitor< ::IceUtil::Mutex>::Lock sync(*this); setState(StateHolding); } void IceInternal::IncomingConnectionFactory::destroy() { ::IceUtil::Monitor< ::IceUtil::Mutex>::Lock sync(*this); setState(StateClosed); } void IceInternal::IncomingConnectionFactory::waitUntilHolding() const { ::IceUtil::Monitor< ::IceUtil::Mutex>::Lock sync(*this); // // First we wait until the connection factory itself is in holding // state. // while(_state < StateHolding) { wait(); } // // Now we wait until each connection is in holding state. // for_each(_connections.begin(), _connections.end(), Ice::constVoidMemFun(&Connection::waitUntilHolding)); } void IceInternal::IncomingConnectionFactory::waitUntilFinished() { ::IceUtil::Monitor< ::IceUtil::Mutex>::Lock sync(*this); // // First we wait until the factory is destroyed. // while(_acceptor) { wait(); } // // Now we wait for until the destruction of each connection is // finished. // for_each(_connections.begin(), _connections.end(), Ice::constVoidMemFun(&Connection::waitUntilFinished)); // // We're done, now we can throw away all connections. // _connections.clear(); } EndpointPtr IceInternal::IncomingConnectionFactory::endpoint() const { // No mutex protection necessary, _endpoint is immutable. return _endpoint; } bool IceInternal::IncomingConnectionFactory::equivalent(const EndpointPtr& endp) const { if(_transceiver) { return endp->equivalent(_transceiver); } assert(_acceptor); return endp->equivalent(_acceptor); } list IceInternal::IncomingConnectionFactory::connections() const { ::IceUtil::Monitor< ::IceUtil::Mutex>::Lock sync(*this); list result; // // Only copy connections which have not been destroyed. // remove_copy_if(_connections.begin(), _connections.end(), back_inserter(result), ::Ice::constMemFun(&Connection::isDestroyed)); return result; } bool IceInternal::IncomingConnectionFactory::readable() const { return false; } void IceInternal::IncomingConnectionFactory::read(BasicStream&) { assert(false); // Must not be called. } void IceInternal::IncomingConnectionFactory::message(BasicStream&, const ThreadPoolPtr& threadPool) { ::IceUtil::Monitor< ::IceUtil::Mutex>::Lock sync(*this); if(_state != StateActive) { IceUtil::ThreadControl::yield(); threadPool->promoteFollower(); return; } // // Reap connections for which destruction has completed. // _connections.erase(remove_if(_connections.begin(), _connections.end(), ::Ice::constMemFun(&Connection::isFinished)), _connections.end()); // // Now accept a new connection. // TransceiverPtr transceiver; try { transceiver = _acceptor->accept(0); } catch(const SocketException&) { // TODO: bandaid. Takes care of SSL Handshake problems during // creation of a Transceiver. Ignore, nothing we can do here. threadPool->promoteFollower(); return; } catch(const TimeoutException&) { // Ignore timeouts. threadPool->promoteFollower(); return; } catch(const LocalException& ex) { if(_warn) { Warning out(_instance->logger()); out << "connection exception:\n" << ex << '\n' << _acceptor->toString(); } setState(StateClosed); threadPool->promoteFollower(); return; } catch(...) { threadPool->promoteFollower(); throw; } // // We must promote a follower after we accepted the new // connection. // threadPool->promoteFollower(); // // Create and activate a connection object for the connection. // try { assert(transceiver); ConnectionPtr connection = new Connection(_instance, transceiver, _endpoint, _adapter); connection->validate(); connection->activate(); _connections.push_back(connection); } catch(const LocalException&) { // // Ignore all exceptions while creating or activating the // connection object. Warning or error messages for such // exceptions must be printed directly in the connection // object code. // } } void IceInternal::IncomingConnectionFactory::finished(const ThreadPoolPtr& threadPool) { ::IceUtil::Monitor< ::IceUtil::Mutex>::Lock sync(*this); threadPool->promoteFollower(); if(_state == StateActive) { registerWithPool(); } else if(_state == StateClosed) { _acceptor->close(); _acceptor = 0; notifyAll(); } } void IceInternal::IncomingConnectionFactory::exception(const LocalException&) { assert(false); // Must not be called. } string IceInternal::IncomingConnectionFactory::toString() const { if(_transceiver) { return _transceiver->toString(); } assert(_acceptor); return _acceptor->toString(); } IceInternal::IncomingConnectionFactory::IncomingConnectionFactory(const InstancePtr& instance, const EndpointPtr& endpoint, const ObjectAdapterPtr& adapter) : EventHandler(instance), _endpoint(endpoint), _adapter(adapter), _registeredWithPool(false), _warn(_instance->properties()->getPropertyAsInt("Ice.Warn.Connections") > 0), _state(StateHolding) { DefaultsAndOverridesPtr defaultsAndOverrides = _instance->defaultsAndOverrides(); if(defaultsAndOverrides->overrideTimeout) { const_cast(_endpoint) = _endpoint->timeout(defaultsAndOverrides->overrideTimeoutValue); } try { const_cast(_transceiver) = _endpoint->serverTransceiver(const_cast(_endpoint)); if(_transceiver) { ConnectionPtr connection = new Connection(_instance, _transceiver, _endpoint, _adapter); connection->validate(); _connections.push_back(connection); } else { _acceptor = _endpoint->acceptor(const_cast(_endpoint)); assert(_acceptor); _acceptor->listen(); } } catch(...) { setState(StateClosed); throw; } } IceInternal::IncomingConnectionFactory::~IncomingConnectionFactory() { assert(_state == StateClosed); assert(!_acceptor); assert(_connections.empty()); } void IceInternal::IncomingConnectionFactory::setState(State state) { if(_state == state) // Don't switch twice. { return; } switch(state) { case StateActive: { if(_state != StateHolding) // Can only switch from holding to active. { return; } registerWithPool(); for_each(_connections.begin(), _connections.end(), ::Ice::voidMemFun(&Connection::activate)); break; } case StateHolding: { if(_state != StateActive) // Can only switch from active to holding { return; } unregisterWithPool(); for_each(_connections.begin(), _connections.end(), ::Ice::voidMemFun(&Connection::hold)); break; } case StateClosed: { // // If we come from holding state, we first need to // register again before we unregister. // if(_state == StateHolding) { registerWithPool(); } unregisterWithPool(); #ifdef _STLP_BEGIN_NAMESPACE // voidbind2nd is an STLport extension for broken compilers in IceUtil/Functional.h for_each(_connections.begin(), _connections.end(), voidbind2nd(Ice::voidMemFun1(&Connection::destroy), Connection::ObjectAdapterDeactivated)); #else for_each(_connections.begin(), _connections.end(), bind2nd(Ice::voidMemFun1(&Connection::destroy), Connection::ObjectAdapterDeactivated)); #endif break; } } _state = state; notifyAll(); } void IceInternal::IncomingConnectionFactory::registerWithPool() { if(_acceptor) { if(!_registeredWithPool) { if(!_serverThreadPool) // Lazy initialization. { const_cast(_serverThreadPool) = _instance->serverThreadPool(); assert(_serverThreadPool); } _serverThreadPool->_register(_acceptor->fd(), this); _registeredWithPool = true; } } } void IceInternal::IncomingConnectionFactory::unregisterWithPool() { if(_acceptor) { if(_registeredWithPool) { assert(_serverThreadPool); _serverThreadPool->unregister(_acceptor->fd()); _registeredWithPool = false; } } }