// ********************************************************************** // // Copyright (c) 2003-2016 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace IceInternal; IceUtil::Shared* IceInternal::upCast(ConnectRequestHandler* p) { return p; } ConnectRequestHandler::ConnectRequestHandler(const ReferencePtr& ref, const Ice::ObjectPrx& proxy) : RequestHandler(ref), _proxy(proxy), _initialized(false), _flushing(false) { } ConnectRequestHandler::~ConnectRequestHandler() { } RequestHandlerPtr ConnectRequestHandler::connect(const Ice::ObjectPrx& proxy) { Lock sync(*this); if(!initialized()) { _proxies.insert(proxy); } return _requestHandler ? _requestHandler : this; } RequestHandlerPtr ConnectRequestHandler::update(const RequestHandlerPtr& previousHandler, const RequestHandlerPtr& newHandler) { return previousHandler.get() == this ? newHandler : this; } bool ConnectRequestHandler::sendRequest(ProxyOutgoingBase* out) { { Lock sync(*this); if(!initialized()) { Request req; req.out = out; _requests.push_back(req); return false; // Not sent } } return out->invokeRemote(_connection, _compress, _response) && !_response; // Finished if sent and no response. } AsyncStatus ConnectRequestHandler::sendAsyncRequest(const ProxyOutgoingAsyncBasePtr& out) { { Lock sync(*this); if(!_initialized) { out->cancelable(this); // This will throw if the request is canceled } if(!initialized()) { Request req; req.outAsync = out; _requests.push_back(req); return AsyncStatusQueued; } } return out->invokeRemote(_connection, _compress, _response); } void ConnectRequestHandler::requestCanceled(OutgoingBase* out, const Ice::LocalException& ex) { { Lock sync(*this); if(_exception.get()) { return; // The request has been notified of a failure already. } if(!initialized()) { for(deque::iterator p = _requests.begin(); p != _requests.end(); ++p) { if(p->out == out) { out->completed(ex); _requests.erase(p); return; } } assert(false); // The request has to be queued if it timed out and we're not initialized yet. } } _connection->requestCanceled(out, ex); } void ConnectRequestHandler::asyncRequestCanceled(const OutgoingAsyncBasePtr& outAsync, const Ice::LocalException& ex) { { Lock sync(*this); if(_exception.get()) { return; // The request has been notified of a failure already. } if(!initialized()) { for(deque::iterator p = _requests.begin(); p != _requests.end(); ++p) { if(p->outAsync.get() == outAsync.get()) { _requests.erase(p); if(outAsync->completed(ex)) { outAsync->invokeCompletedAsync(); } return; } } } } _connection->asyncRequestCanceled(outAsync, ex); } Ice::ConnectionIPtr ConnectRequestHandler::getConnection() { Lock sync(*this); if(_exception.get()) { _exception->ice_throw(); return 0; // Keep the compiler happy. } else { return _connection; } } Ice::ConnectionIPtr ConnectRequestHandler::waitForConnection() { Lock sync(*this); if(_exception.get()) { throw RetryException(*_exception.get()); } // // Wait for the connection establishment to complete or fail. // while(!_initialized && !_exception.get()) { wait(); } if(_exception.get()) { _exception->ice_throw(); return 0; // Keep the compiler happy. } else { return _connection; } } void ConnectRequestHandler::setConnection(const Ice::ConnectionIPtr& connection, bool compress) { { Lock sync(*this); assert(!_exception.get() && !_connection); _connection = connection; _compress = compress; } // // If this proxy is for a non-local object, and we are using a router, then // add this proxy to the router info object. // RouterInfoPtr ri = _reference->getRouterInfo(); if(ri && !ri->addProxy(_proxy, this)) { return; // The request handler will be initialized once addProxy returns. } // // We can now send the queued requests. // flushRequests(); } void ConnectRequestHandler::setException(const Ice::LocalException& ex) { Lock sync(*this); assert(!_initialized && !_exception.get()); _exception.reset(ex.ice_clone()); _proxies.clear(); _proxy = 0; // Break cyclic reference count. // // NOTE: remove the request handler *before* notifying the // requests that the connection failed. It's important to ensure // that future invocations will obtain a new connect request // handler once invocations are notified. // try { _reference->getInstance()->requestHandlerFactory()->removeRequestHandler(_reference, this); } catch(const Ice::CommunicatorDestroyedException&) { // Ignore } for(deque::const_iterator p = _requests.begin(); p != _requests.end(); ++p) { if(p->out) { p->out->completed(*_exception.get()); } else { if(p->outAsync->completed(*_exception.get())) { p->outAsync->invokeCompletedAsync(); } } } _requests.clear(); notifyAll(); } void ConnectRequestHandler::addedProxy() { // // The proxy was added to the router info, we're now ready to send the // queued requests. // flushRequests(); } bool ConnectRequestHandler::initialized() { // Must be called with the mutex locked. if(_initialized) { assert(_connection); return true; } else { while(_flushing && !_exception.get()) { wait(); } if(_exception.get()) { if(_connection) { // // Only throw if the connection didn't get established. If // it died after being established, we allow the caller to // retry the connection establishment by not throwing here // (the connection will throw RetryException). // return true; } _exception->ice_throw(); return false; // Keep the compiler happy. } else { return _initialized; } } } void ConnectRequestHandler::flushRequests() { { Lock sync(*this); assert(_connection && !_initialized); // // We set the _flushing flag to true to prevent any additional queuing. Callers // might block for a little while as the queued requests are being sent but this // shouldn't be an issue as the request sends are non-blocking. // _flushing = true; } IceUtil::UniquePtr exception; while(!_requests.empty()) // _requests is immutable when _flushing = true { Request& req = _requests.front(); try { if(req.out) { req.out->invokeRemote(_connection, _compress, _response); } else if(req.outAsync->invokeRemote(_connection, _compress, _response) & AsyncStatusInvokeSentCallback) { req.outAsync->invokeSentAsync(); } } catch(const RetryException& ex) { exception.reset(ex.get()->ice_clone()); // Remove the request handler before retrying. _reference->getInstance()->requestHandlerFactory()->removeRequestHandler(_reference, this); if(req.out) { req.out->retryException(*ex.get()); } else { req.outAsync->retryException(*ex.get()); } } catch(const Ice::LocalException& ex) { exception.reset(ex.ice_clone()); if(req.out) { req.out->completed(ex); } else if(req.outAsync->completed(ex)) { req.outAsync->invokeCompletedAsync(); } } _requests.pop_front(); } // // If we aren't caching the connection, don't bother creating a // connection request handler. Otherwise, update the proxies // request handler to use the more efficient connection request // handler. // if(_reference->getCacheConnection() && !exception.get()) { _requestHandler = new ConnectionRequestHandler(_reference, _connection, _compress); for(set::const_iterator p = _proxies.begin(); p != _proxies.end(); ++p) { (*p)->__updateRequestHandler(this, _requestHandler); } } { Lock sync(*this); assert(!_initialized); _exception.swap(exception); _initialized = !_exception.get(); _flushing = false; // // Only remove once all the requests are flushed to // guarantee serialization. // _reference->getInstance()->requestHandlerFactory()->removeRequestHandler(_reference, this); _proxies.clear(); _proxy = 0; // Break cyclic reference count. notifyAll(); } }