// ********************************************************************** // // Copyright (c) 2003-2016 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include #include #include using namespace std; using namespace Ice; Ice::ObjectAdapterPtr Glacier2::Application::_adapter; Glacier2::RouterPrx Glacier2::Application::_router; Glacier2::SessionPrx Glacier2::Application::_session; bool Glacier2::Application::_createdSession = false; string Glacier2::Application::_category; namespace { class ConnectionCallbackI : public Ice::ConnectionCallback { public: ConnectionCallbackI(Glacier2::Application* app) : _app(app) { } virtual void heartbeat(const Ice::ConnectionPtr&) { } virtual void closed(const Ice::ConnectionPtr&) { _app->sessionDestroyed(); } private: Glacier2::Application* _app; }; } string Glacier2::RestartSessionException::ice_name() const { return "RestartSessionException"; } Glacier2::RestartSessionException* Glacier2::RestartSessionException::ice_clone() const { return new RestartSessionException(*this); } void Glacier2::RestartSessionException::ice_throw() const { throw *this; } Ice::ObjectAdapterPtr Glacier2::Application::objectAdapter() { if(!_router) { SessionNotExistException ex; throw ex; } IceUtil::Mutex::Lock lock(*IceInternal::Application::mutex); if(!_adapter) { _adapter = communicator()->createObjectAdapterWithRouter("", _router); _adapter->activate(); } return _adapter; } Ice::ObjectPrx Glacier2::Application::addWithUUID(const Ice::ObjectPtr& servant) { return objectAdapter()->add(servant, createCallbackIdentity(IceUtil::generateUUID())); } Ice::Identity Glacier2::Application::createCallbackIdentity(const string& name) { Ice::Identity id; id.name = name; id.category = categoryForClient(); return id; } std::string Glacier2::Application::categoryForClient() { if(!_router) { SessionNotExistException ex; throw ex; } return _category; } int Glacier2::Application::doMain(int argc, char* argv[], const Ice::InitializationData& initData) { // Set the default properties for all Glacier2 applications. initData.properties->setProperty("Ice.RetryIntervals", "-1"); bool restart; int ret = 0; do { // // A copy of the initialization data and the string seq // needs to be passed to doMainInternal, as these can be // changed by the application. // Ice::InitializationData id(initData); id.properties = id.properties->clone(); Ice::StringSeq args = Ice::argsToStringSeq(argc, argv); restart = doMain(args, id, ret); } while(restart); return ret; } bool Glacier2::Application::doMain(Ice::StringSeq& args, const Ice::InitializationData& initData, int& status) { // // Reset internal state variables from Ice.Application. The // remainder are reset at the end of this method. // IceInternal::Application::_callbackInProgress = false; IceInternal::Application::_destroyed = false; IceInternal::Application::_interrupted = false; bool restart = false; status = 0; try { IceInternal::Application::_communicator = Ice::initialize(args, initData); _router = Glacier2::RouterPrx::uncheckedCast(communicator()->getDefaultRouter()); if(!_router) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": no glacier2 router configured"; status = 1; } else { // // The default is to destroy when a signal is received. // if(IceInternal::Application::_signalPolicy == Ice::HandleSignals) { destroyOnInterrupt(); } // If createSession throws, we're done. try { _session = createSession(); _createdSession = true; } catch(const Ice::LocalException& ex) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": " << ex; status = 1; } if(_createdSession) { Ice::Int acmTimeout = 0; try { acmTimeout = _router->getACMTimeout(); } catch(const Ice::OperationNotExistException&) { } if(acmTimeout <= 0) { acmTimeout = static_cast(_router->getSessionTimeout()); } if(acmTimeout > 0) { Ice::ConnectionPtr connection = _router->ice_getCachedConnection(); assert(connection); connection->setACM(acmTimeout, IceUtil::None, Ice::HeartbeatAlways); connection->setCallback(new ConnectionCallbackI(this)); } _category = _router->getCategoryForClient(); IceUtilInternal::ArgVector a(args); status = runWithSession(a.argc, a.argv); } } } // We want to restart on those exceptions which indicate a // break down in communications, but not those exceptions that // indicate a programming logic error (ie: marshal, protocol // failure, etc). catch(const RestartSessionException&) { restart = true; } catch(const Ice::ConnectionRefusedException& ex) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": " << ex; restart = true; } catch(const Ice::ConnectionLostException& ex) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": " << ex; restart = true; } catch(const Ice::UnknownLocalException& ex) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": " << ex; restart = true; } catch(const Ice::RequestFailedException& ex) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": " << ex; restart = true; } catch(const Ice::TimeoutException& ex) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": " << ex; restart = true; } catch(const Ice::LocalException& ex) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": " << ex; status = 1; } catch(const std::exception& ex) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": std::exception " << ex; status = 1; } catch(const std::string& ex) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": c++ exception " << ex; status = 1; } catch(const char* ex) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": char* exception " << ex; status = 1; } catch(...) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": unknown exception"; status = 1; } // // Don't want any new interrupt and at this point (post-run), // it would not make sense to release a held signal to run // shutdown or destroy. // if(IceInternal::Application::_signalPolicy == HandleSignals) { ignoreInterrupt(); } { IceUtil::Mutex::Lock lock(*IceInternal::Application::mutex); while(IceInternal::Application::_callbackInProgress) { IceInternal::Application::_condVar->wait(lock); } if(IceInternal::Application::_destroyed) { IceInternal::Application::_communicator = 0; } else { IceInternal::Application::_destroyed = true; // // And _communicator != 0, meaning will be destroyed // next, _destroyed = true also ensures that any // remaining callback won't do anything // } IceInternal::Application::_application = 0; } if(_createdSession && _router) { try { _router->destroySession(); } catch(const Ice::ConnectionLostException&) { // Expected if another thread invoked on an object from the session concurrently. } catch(const Glacier2::SessionNotExistException&) { // This can also occur. } catch(const exception& ex) { // Not expected. Error out(getProcessLogger()); out << "unexpected exception when destroying the session:\n" << ex; } _router = 0; } if(IceInternal::Application::_communicator) { try { IceInternal::Application::_communicator->destroy(); } catch(const Ice::LocalException& ex) { Error out(getProcessLogger()); out << IceInternal::Application::_appName << ": " << ex; status = 1; } catch(const exception& ex) { Error out(getProcessLogger()); out << "unknown exception:\n" << ex; status = 1; } IceInternal::Application::_communicator = 0; } // // Reset internal state. We cannot reset the Application state // here, since _destroyed must remain true until we re-run // this method. // _adapter = 0; _router = 0; _session = 0; _createdSession = false; _category.clear(); return restart; }