// ********************************************************************** // // Copyright (c) 2003-2012 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #pragma once #include #include #include #include class Db; class DbTxn; namespace FreezeScript { void transformDatabase(const Ice::CommunicatorPtr&, const FreezeScript::ObjectFactoryPtr& objectFactory, const Slice::UnitPtr&, const Slice::UnitPtr&, Db*, Db*, DbTxn*, const Freeze::ConnectionPtr&, const std::string&, const std::string&, bool, std::ostream&, bool, std::istream&); } // End of namespace FreezeScript