// ********************************************************************** // // Copyright (c) 2001 // Mutable Realms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #ifndef ICE_UTIL_BASE_64_H #define ICE_UTIL_BASE_64_H #include #include #include namespace IceUtil { // Defined here to avoid using Ice::ByteSeq typedef std::vector ICE_UTIL_API ByteSeq; class ICE_UTIL_API Base64 { public: static std::string encode(const ByteSeq&); static ByteSeq decode(const std::string&); private: static char encode(unsigned char); static unsigned char decode(char); static bool isBase64(char); }; } #endif