// // Copyright (c) ZeroC, Inc. All rights reserved. // #ifndef ICE_DISPATCHER_H #define ICE_DISPATCHER_H #if !defined(ICE_CPP11_MAPPING) || defined(ICE_BUILDING_SRC) // // Part of the C++98 mapping, and "internal" definitions when building Ice // with the C++11 mapping // #include #include #include #include namespace Ice { /** * Encapsulates all the details of a request dispatch or AMI callback. * The application must eventually invoke run to dispatch the call. * \headerfile Ice/Ice.h */ class ICE_API DispatcherCall : public virtual IceUtil::Shared { public: virtual ~DispatcherCall(); /** * Dispatches the call. */ virtual void run() = 0; }; typedef IceUtil::Handle DispatcherCallPtr; /** * Base class for a dispatcher. A subclass must define the dispatch method. * The dispatcher can be installed via InitializationData. * \headerfile Ice/Ice.h */ class ICE_API Dispatcher : public virtual IceUtil::Shared { public: virtual ~Dispatcher(); /** * Called by the Ice run time when an incoming request or an AMI callback needs to * be dispatched. The implementation must eventually invoke run on the call object. * @param call An object representing the call that must be dispatched. * @param connection The connection object associated with the call, or nil if no * connection is associated with the call. */ virtual void dispatch(const DispatcherCallPtr& call, const ConnectionPtr& connection) = 0; }; typedef IceUtil::Handle DispatcherPtr; } #endif #endif