// // Copyright (c) ZeroC, Inc. All rights reserved. // #ifndef ICE_CONFIG_H #define ICE_CONFIG_H #include // // Some include files we need almost everywhere // #include #include #include #include #include #include #ifndef ICE_OS_UWP # if defined(_WIN32) # include # else # include # include # endif #endif #ifdef ICE_SWIFT # include #endif // // Define the Ice and IceInternal namespace, so that we can use the following // everywhere in our code: // // using namespace Ice; // using namespace IceInternal; // namespace Ice { } namespace IceInternal { } namespace Ice { /** The mapping for the Slice byte type. */ typedef unsigned char Byte; /** The mapping for the Slice short type. */ typedef short Short; /** The mapping for the Slice int type. */ typedef int Int; #ifdef ICE_CPP11_MAPPING /** The mapping for the Slice long type. */ typedef long long int Long; #else /** The mapping for the Slice long type. */ typedef IceUtil::Int64 Long; #endif /** The mapping for the Slice float type. */ typedef float Float; /** The mapping for the Slice double type. */ typedef double Double; } namespace IceInternal { ICE_API int getSystemErrno(); } #endif