// ********************************************************************** // // Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include #include using namespace std; using namespace Compression; class ReceiverI : public Receiver { public: virtual void sendData(const ByteSeq&, const Ice::Current&) { } }; class Server : public Ice::Application { public: virtual int run(int, char*[]); }; int main(int argc, char* argv[]) { Server app; return app.main(argc, argv, "config.server"); } int Server::run(int argc, char* argv[]) { Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Compression"); Ice::ObjectPtr object = new ReceiverI; adapter->add(object, communicator()->stringToIdentity("receiver")); adapter->activate(); communicator()->waitForShutdown(); return EXIT_SUCCESS; }