// ********************************************************************** // // Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #ifndef FILESYSTEM_I_H #define FILESYSTEM_I_H #include #include namespace Filesystem { class FileI : public File { public: FileI(const Ice::CommunicatorPtr&, const std::string&); virtual std::string name(const Ice::Current&); virtual Lines read(const Ice::Current&); virtual void write(const Lines&, const Ice::Current&); virtual void destroy(const Ice::Current&); static std::string filesDB(); private: void halt(const Freeze::DatabaseException&) const; const Ice::CommunicatorPtr _communicator; const std::string _envName; }; class DirectoryI : public Directory { public: DirectoryI(const Ice::CommunicatorPtr&, const std::string&); virtual std::string name(const Ice::Current&); virtual NodeDescSeq list(const Ice::Current&); virtual NodeDesc find(const std::string&, const Ice::Current&); virtual DirectoryPrx createDirectory(const std::string&, const Ice::Current&); virtual FilePrx createFile(const std::string&, const Ice::Current&); virtual void destroy(const Ice::Current&); static std::string directoriesDB(); private: void halt(const Freeze::DatabaseException&) const; const Ice::CommunicatorPtr _communicator; const std::string _envName; }; } #endif