// ********************************************************************** // // Copyright (c) 2001 // MutableRealms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #include #include using namespace std; int run(int argc, char* argv[], const Ice::CommunicatorPtr& communicator) { Ice::ObjectAdapterPtr adapter = communicator->createObjectAdapter("ValueAdapter"); Ice::ObjectPtr object = new InitialI(adapter); adapter->add(object, Ice::stringToIdentity("initial")); adapter->activate(); communicator->waitForShutdown(); return EXIT_SUCCESS; } int main(int argc, char* argv[]) { int status; Ice::CommunicatorPtr communicator; try { Ice::PropertiesPtr properties = Ice::createProperties(argc, argv); properties->load("config"); communicator = Ice::initializeWithProperties(argc, argv, properties); status = run(argc, argv, communicator); } catch(const Ice::Exception& ex) { cerr << ex << endl; status = EXIT_FAILURE; } if(communicator) { try { communicator->destroy(); } catch(const Ice::Exception& ex) { cerr << ex << endl; status = EXIT_FAILURE; } } return status; }