// ********************************************************************** // // Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include using namespace std; using namespace Demo; class SessionServer : public Ice::Application { public: virtual int run(int, char*[]); }; int main(int argc, char* argv[]) { SessionServer app; return app.main(argc, argv, "config.server"); } int SessionServer::run(int argc, char* argv[]) { Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("SessionFactory"); ReapThreadPtr reaper = new ReapThread(); reaper->start(); adapter->add(new SessionFactoryI(reaper), communicator()->stringToIdentity("SessionFactory")); adapter->activate(); communicator()->waitForShutdown(); reaper->terminate(); reaper->getThreadControl().join(); return EXIT_SUCCESS; }